index
:
entelect-challenge.git
main
Bots for various Entelect Challenges
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
engine
/
bitwise_engine.rs
Age
Commit message (
Expand
)
Author
2018-09-05
Added weighting of victory / defeat board positions
Justin Worthe
2018-09-02
Improvement from precomputing row masks
Justin Worthe
2018-09-02
Made it possible to build iron curtains as they become available
Justin Worthe
2018-09-02
Decreased size of big CDF arrays
Justin Worthe
2018-09-01
Corrected which player's attack towers to consider
Justin Worthe
2018-09-01
Added basic heuristic
Justin Worthe
2018-08-29
Added targeted waiting to evaluated moves
Justin Worthe
2018-08-27
Removed tesla order fixing
Justin Worthe
2018-08-27
Removed unused deconstruct command
Justin Worthe
2018-08-27
Refactoring to have more stuff on player
Justin Worthe
2018-08-27
Removed branching around energy limiting heuristics
Justin Worthe
2018-08-19
Tweaked performance for enegy tower limiting
Justin Worthe
2018-08-18
Implemented maximum number of energy buildings in a row
Justin Worthe
2018-08-12
Folded duplicate code for player and opponent
Justin Worthe
2018-08-12
Collapsed player info into the rest of the 'buildings' object
Justin Worthe
2018-08-12
Missile towers destroyed by a tesla can still fire that turn
Justin Worthe
2018-08-12
Test cases that do the iron curtain
Justin Worthe
2018-08-12
Test for iron curtain availability and normal towers
Justin Worthe
2018-08-12
Allowed monte carlo search to use iron curtains
Justin Worthe
2018-08-11
Implemented most of the iron curtain changes
Justin Worthe
2018-08-11
Clippy-suggested edits
Justin Worthe
2018-08-09
Updated point representation to better match my heavy bitfield usage
Justin Worthe
2018-08-09
Converted game engine vectors to arrayvecs
Justin Worthe
2018-08-09
Removed unnecessary Player field
Justin Worthe
2018-08-09
Removed dynamic settings
Justin Worthe
2018-08-09
Added more TODO ideas
Justin Worthe
2018-07-21
Rearranged to make data flow clearer
Justin Worthe
2018-07-21
More efficient opponent damage calc
Justin Worthe
2018-07-21
Moved change to all buildings outside of missile update loop
Justin Worthe
2018-07-21
Marginally faster tesla activity update
Justin Worthe
2018-07-21
Removed bitfield comment
Justin Worthe
2018-07-21
Removed need to load settings for the bitwise game engine
Justin Worthe
2018-07-21
Added an index, to make the missile towers a proper circular buffer
Justin Worthe
2018-07-21
Pulls a change out of a loop
Justin Worthe
2018-07-21
Broke dependency on settings in constructing building
Justin Worthe
2018-07-15
Flipped bitfields on the opponent side to make implementation more concise
Justin Worthe
2018-07-15
Implemented shooting teslas in the same order as the game engine
Justin Worthe
2018-07-12
Changed other bitwise stuff to use constants
Justin Worthe
2018-07-12
Updating bot to use more named constants
Justin Worthe
2018-07-08
Started moving constants to a constants file
Justin Worthe
2018-07-06
Added handling of tesla towers
Justin Worthe
2018-07-04
Made the choice of random building spots be based on a more efficient algorithm
Justin Worthe
2018-07-04
Added tests of indexing into random bitwise building
Justin Worthe
2018-07-02
Initial drop in replacement implementation
Justin Worthe
2018-07-02
Game engine working, except for teslas and choosing a move
Justin Worthe
2018-07-01
Continued filling in bitwise game engine
Justin Worthe
2018-07-01
Started filling in bitwise simulation logic
Justin Worthe
2018-07-01
JSON parsing of bitwise buildings
Justin Worthe
2018-07-01
Started implementation of reading bitwise from json
Justin Worthe
2018-07-01
Built bitwise game state from current game state
Justin Worthe
[next]