Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-11 | Clippy-suggested edits | Justin Worthe | |
2018-08-09 | Removed dynamic settings | Justin Worthe | |
It worked really well for round 2 to set constants | |||
2018-08-09 | Removed expressive engine | Justin Worthe | |
Refocus on the bitwise idea. It's faster, and has more potential for speed. Also, it works well as a way of thinking on the puzzle as a whole. | |||
2018-07-21 | Simplified duration handling to allow longer profiling | Justin Worthe | |
2018-07-21 | Disabled benchmarking on expressive engine | Justin Worthe | |
2018-07-07 | Changed default implementation used by main to be bitwise | Justin Worthe | |
2018-07-02 | Initial drop in replacement implementation | Justin Worthe | |
It's faster than the other one! Doesn't tesla yet, but still! Yay! | |||
2018-07-01 | Set up (failing) property test for working of new game state | Justin Worthe | |
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other. | |||
2018-06-30 | Updated benchmark to only take constant map size into account | Justin Worthe | |
2018-06-03 | Moved json parsing to be part of a module, with textmap equivalence | Justin Worthe | |
2018-05-16 | Moved away from special benchmarking suite | Justin Worthe | |
Just using normal monte carlo. More iterations -> better. | |||
2018-05-15 | Moved perf intermediary files to target folder | Justin Worthe | |
2018-05-14 | Changed invalid move checking to be a debug assertion | Justin Worthe | |
2018-05-14 | Added profiling target with perf | Justin Worthe | |