Age | Commit message (Collapse) | Author |
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Problem: The current random things isn't actually finding any
victorious end states. This game easily meanders if it's played
without purpose.
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This falls over (and takes the host machine with it) because its
memory usage grows catastrophically.
The main use of time, reported by perf, was cloning the map vector.
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I'd prefer to start with just the state that I need, and progressively
readd the bits that I've skipped as I find I need them, or as the
competition evolves.
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I had these turned off for the final submission, but it's necessary
for showing profiling.
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I also had to remove the readme that had been hanging around from the
sample bot.
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