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AgeCommit message (Collapse)Author
2019-06-26Removed outdated replayJustin Worthe
The game engine has moved on, so this isn't a good representation of reality anymore.
2019-06-26Implemented select move rulesJustin Worthe
2019-06-24New command types for select and bombsJustin Worthe
2019-05-26Update build instructions to match current processesJustin Worthe
2019-05-26Filesync on submission zipJustin Worthe
2019-05-26A bit faster through caching set of occupied spotsJustin Worthe
2019-05-26Setting up makefile for submissionJustin Worthe
2019-05-26Score based MCTSJustin Worthe
2019-05-25Implemented tracking of the tiebreaking scoreJustin Worthe
2019-05-22Added a strategy cache for reusing previous round dataJustin Worthe
2019-05-21More robust game logic and reasoningJustin Worthe
2019-05-20Extracted functionality for clearing out dead wormsJustin Worthe
2019-05-18Started breaking up state for easier unit testingJustin Worthe
2019-05-17Strategy to focus mctsJustin Worthe
2019-05-14Better performance for finding things to shoot atJustin Worthe
2019-05-14Filled in the rest of the MCTSJustin Worthe
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose.
2019-05-13Building up unsimulated moves listJustin Worthe
2019-05-12Outline of MCTSJustin Worthe
2019-04-26Refactored game map to use less memoryJustin Worthe
2019-04-25Strategy that starts building exhaustive game state treeJustin Worthe
This falls over (and takes the host machine with it) because its memory usage grows catastrophically. The main use of time, reported by perf, was cloning the map vector.
2019-04-25Made the state object avoid any heap allocationsJustin Worthe
2019-04-25Implement move and dig commandsJustin Worthe
2019-04-25Test that match replay matches my simulationJustin Worthe
2019-04-25Arranged the types to start writing the replay based property testJustin Worthe
2019-04-25Call update vs create after the first moveJustin Worthe
2019-04-22More minimal game stateJustin Worthe
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves.
2019-04-22Structures representing game stateJustin Worthe
2019-04-22Start the project from the starter botJustin Worthe