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-rw-r--r--src/strategy/monte_carlo.rs9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/strategy/monte_carlo.rs b/src/strategy/monte_carlo.rs
index 543d5d7..adbb911 100644
--- a/src/strategy/monte_carlo.rs
+++ b/src/strategy/monte_carlo.rs
@@ -2,7 +2,6 @@ use engine::command::*;
use engine::status::GameStatus;
use engine::bitwise_engine::{Player, BitwiseGameState};
use engine::constants::*;
-use engine::geometry::*;
use std::fmt;
@@ -234,7 +233,7 @@ pub fn random_move<R: Rng>(player: &Player, opponent: &Player, rng: &mut R) -> C
if needs_energy && player.energy >= ENERGY_PRICE {
for p in 0..NUMBER_OF_MAP_POSITIONS as u8 {
let point = Point::new_index(p);
- let weight = if player.occupied & point.to_either_bitfield() != 0 {
+ let weight = if player.occupied & point.to_bitfield() != 0 {
0
} else {
2
@@ -252,7 +251,7 @@ pub fn random_move<R: Rng>(player: &Player, opponent: &Player, rng: &mut R) -> C
let point = Point::new_index(p);
let y = usize::from(point.y());
- let weight = if player.occupied & point.to_either_bitfield() != 0 || point.x() < 4 {
+ let weight = if player.occupied & point.to_bitfield() != 0 || point.x() < 4 {
0
} else {
defence_metric_per_row[y]
@@ -268,7 +267,7 @@ pub fn random_move<R: Rng>(player: &Player, opponent: &Player, rng: &mut R) -> C
if player.energy >= MISSILE_PRICE {
for p in 0..NUMBER_OF_MAP_POSITIONS as u8 {
let point = Point::new_index(p);
- let weight = if player.occupied & point.to_either_bitfield() != 0 {
+ let weight = if player.occupied & point.to_bitfield() != 0 {
0
} else {
let y = usize::from(point.y());
@@ -286,7 +285,7 @@ pub fn random_move<R: Rng>(player: &Player, opponent: &Player, rng: &mut R) -> C
if !cant_tesla {
for p in 0..NUMBER_OF_MAP_POSITIONS as u8 {
let point = Point::new_index(p);
- let weight = if (player.occupied & point.to_either_bitfield() != 0) || point.y() < 7 {
+ let weight = if (player.occupied & point.to_bitfield() != 0) || point.y() < 7 {
0
} else {
10