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-rw-r--r--src/state_json.rs86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/state_json.rs b/src/state_json.rs
deleted file mode 100644
index 429db6d..0000000
--- a/src/state_json.rs
+++ /dev/null
@@ -1,86 +0,0 @@
-use std::fs::File;
-use std::io::prelude::*;
-use serde_json;
-use std::error::Error;
-
-pub fn read_state_from_file(filename: &str) -> Result<State, Box<Error>> {
- let mut file = File::open(filename)?;
- let mut content = String::new();
- file.read_to_string(&mut content)?;
- let state = serde_json::from_str(content.as_ref())?;
- Ok(state)
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-pub struct State {
- pub game_details: GameDetails,
- pub players: Vec<Player>,
- pub game_map: Vec<Vec<GameCell>>,
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-pub struct GameDetails {
- pub round: u32,
- pub map_width: u32,
- pub map_height: u32,
- pub building_prices: BuildingPrices
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
-pub struct BuildingPrices {
- pub energy: u32,
- pub defense: u32,
- pub attack: u32
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-pub struct Player {
- pub player_type: char,
- pub energy: u32,
- pub health: u32,
- pub hits_taken: u32,
- pub score: u32
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-pub struct GameCell {
- pub x: u32,
- pub y: u32,
- pub buildings: Vec<BuildingState>,
- pub missiles: Vec<MissileState>,
- pub cell_owner: char
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-pub struct BuildingState {
- pub health: u32,
- pub construction_time_left: i32,
- pub price: u32,
- pub weapon_damage: u32,
- pub weapon_speed: u32,
- pub weapon_cooldown_time_left: u32,
- pub weapon_cooldown_period: u32,
- pub destroy_multiplier: u32,
- pub construction_score: u32,
- pub energy_generated_per_turn: u32,
- pub building_type: String,
- pub x: u32,
- pub y: u32,
- pub player_type: char
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-pub struct MissileState {
- pub damage: u32,
- pub speed: u32,
- pub x: u32,
- pub y: u32,
- pub player_type: char
-}