summaryrefslogtreecommitdiff
path: root/src/state_json.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/state_json.rs')
-rw-r--r--src/state_json.rs86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/state_json.rs b/src/state_json.rs
new file mode 100644
index 0000000..429db6d
--- /dev/null
+++ b/src/state_json.rs
@@ -0,0 +1,86 @@
+use std::fs::File;
+use std::io::prelude::*;
+use serde_json;
+use std::error::Error;
+
+pub fn read_state_from_file(filename: &str) -> Result<State, Box<Error>> {
+ let mut file = File::open(filename)?;
+ let mut content = String::new();
+ file.read_to_string(&mut content)?;
+ let state = serde_json::from_str(content.as_ref())?;
+ Ok(state)
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct State {
+ pub game_details: GameDetails,
+ pub players: Vec<Player>,
+ pub game_map: Vec<Vec<GameCell>>,
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct GameDetails {
+ pub round: u32,
+ pub map_width: u32,
+ pub map_height: u32,
+ pub building_prices: BuildingPrices
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
+pub struct BuildingPrices {
+ pub energy: u32,
+ pub defense: u32,
+ pub attack: u32
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct Player {
+ pub player_type: char,
+ pub energy: u32,
+ pub health: u32,
+ pub hits_taken: u32,
+ pub score: u32
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct GameCell {
+ pub x: u32,
+ pub y: u32,
+ pub buildings: Vec<BuildingState>,
+ pub missiles: Vec<MissileState>,
+ pub cell_owner: char
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct BuildingState {
+ pub health: u32,
+ pub construction_time_left: i32,
+ pub price: u32,
+ pub weapon_damage: u32,
+ pub weapon_speed: u32,
+ pub weapon_cooldown_time_left: u32,
+ pub weapon_cooldown_period: u32,
+ pub destroy_multiplier: u32,
+ pub construction_score: u32,
+ pub energy_generated_per_turn: u32,
+ pub building_type: String,
+ pub x: u32,
+ pub y: u32,
+ pub player_type: char
+}
+
+#[derive(Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct MissileState {
+ pub damage: u32,
+ pub speed: u32,
+ pub x: u32,
+ pub y: u32,
+ pub player_type: char
+}