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-rw-r--r--src/input/textmap.rs69
1 files changed, 0 insertions, 69 deletions
diff --git a/src/input/textmap.rs b/src/input/textmap.rs
deleted file mode 100644
index 5481770..0000000
--- a/src/input/textmap.rs
+++ /dev/null
@@ -1,69 +0,0 @@
-use std::fs::File;
-use std::io::prelude::*;
-use std::error::Error;
-
-use ::engine::*;
-use ::engine::settings::*;
-use ::engine::geometry::*;
-
-
-pub fn read_state_from_file(filename: &str) -> Result<(GameSettings, GameState), Box<Error>> {
- let mut file = File::open(filename)?;
- let mut content = String::new();
- file.read_to_string(&mut content)?;
-
- //TODO actually read the right file and parse it?
-
- let engine_settings = GameSettings::new(
- Point::new(8,4),
- 5,
- BuildingSettings {
- price: 20,
- health: 5,
- construction_time: 2-2,
- weapon_damage: 0,
- weapon_speed: 0,
- weapon_cooldown_period: 0,
- energy_generated_per_turn: 3
- },
- BuildingSettings {
- price: 30,
- health: 20,
- construction_time: 4-2,
- weapon_damage: 0,
- weapon_speed: 0,
- weapon_cooldown_period: 0,
- energy_generated_per_turn: 0
- },
- BuildingSettings {
- price: 30,
- health: 5,
- construction_time: 2-2,
- weapon_damage: 5,
- weapon_speed: 2,
- weapon_cooldown_period: 3,
- energy_generated_per_turn: 0
- }
- );
- let engine_state = GameState::new(
- Player {
- energy: 20,
- health: 100,
- energy_generated: 5
- },
- Player {
- energy: 20,
- health: 100,
- energy_generated: 5
- },
- Vec::new(),
- Vec::new(),
- Vec::new(),
- Vec::new(),
- Vec::new(),
- Vec::new(),
- &engine_settings
- );
-
- Ok((engine_settings, engine_state))
-}