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-rw-r--r--src/game/player.rs259
1 files changed, 0 insertions, 259 deletions
diff --git a/src/game/player.rs b/src/game/player.rs
deleted file mode 100644
index 0874c76..0000000
--- a/src/game/player.rs
+++ /dev/null
@@ -1,259 +0,0 @@
-use crate::geometry::*;
-use arrayvec::ArrayVec;
-
-#[derive(Debug, PartialEq, Eq, Clone)]
-pub struct Player {
- pub moves_score: i32,
- pub active_worm: usize,
- pub select_moves: u8,
- pub worms: ArrayVec<[Worm; 3]>,
-}
-
-#[derive(Debug, PartialEq, Eq, Clone)]
-pub struct Worm {
- pub id: i32,
- pub health: i32,
- pub position: Point2d,
- pub bombs: u8,
- pub snowballs: u8,
- pub rounds_until_unfrozen: u8,
-}
-
-impl Player {
- pub fn find_worm_position(&self, id: i32) -> Option<usize> {
- self.worms.iter().position(|w| w.id == id)
- }
-
- pub fn find_worm(&self, id: i32) -> Option<&Worm> {
- self.worms.iter().find(|w| w.id == id)
- }
-
- pub fn find_worm_mut(&mut self, id: i32) -> Option<&mut Worm> {
- self.worms.iter_mut().find(|w| w.id == id)
- }
-
- pub fn active_worm(&self) -> Option<&Worm> {
- self.worms.get(self.active_worm)
- }
-
- pub fn active_worm_mut(&mut self) -> Option<&mut Worm> {
- self.worms.get_mut(self.active_worm)
- }
-
- pub fn health(&self) -> i32 {
- self.worms.iter().map(|w| w.health).sum()
- }
-
- pub fn max_worm_health(&self) -> i32 {
- self.worms.iter().map(|w| w.health).max().unwrap_or(0)
- }
-
- pub fn clear_dead_worms(&mut self) {
- for worm_index in (0..self.worms.len()).rev() {
- if self.worms[worm_index].health <= 0 {
- self.worms.remove(worm_index);
- if self.active_worm >= worm_index {
- self.active_worm = if self.active_worm > 0 {
- self.active_worm - 1
- } else if self.worms.len() > 0 {
- self.worms.len() - 1
- } else {
- 0
- };
- }
- }
- }
- }
-
- pub fn next_active_worm(&mut self) {
- self.active_worm = (self.active_worm + 1)
- .checked_rem(self.worms.len())
- .unwrap_or(0);
- }
-
- fn health_score(&self) -> i32 {
- self.health() / 3
- }
-
- pub fn score(&self) -> i32 {
- self.moves_score + self.health_score()
- }
-
- pub fn active_worm_is_frozen(&self) -> bool {
- self.active_worm()
- .map(|worm| worm.rounds_until_unfrozen > 0)
- .unwrap_or(false)
- }
-
- pub fn active_worm_is_frozen_after_tick(&self) -> bool {
- self.active_worm()
- .map(|worm| worm.rounds_until_unfrozen > 1)
- .unwrap_or(false)
- }
-
- pub fn bombs(&self) -> u8 {
- self.worms.iter().map(|w| w.bombs).sum()
- }
-
- pub fn snowballs(&self) -> u8 {
- self.worms.iter().map(|w| w.snowballs).sum()
- }
-}
-
-#[cfg(test)]
-mod test {
- use super::*;
-
- #[test]
- fn clear_dead_worms_after_active_worm() {
- let mut worms = ArrayVec::new();
- worms.push(Worm {
- id: 1,
- health: 50,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- worms.push(Worm {
- id: 2,
- health: 10,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- worms.push(Worm {
- id: 3,
- health: -2,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- let mut player = Player {
- active_worm: 1,
- moves_score: 0,
- select_moves: 0,
- worms,
- };
-
- player.clear_dead_worms();
-
- assert_eq!(2, player.worms.len());
- assert_eq!(1, player.active_worm);
-
- assert_eq!(1, player.worms[0].id);
- assert_eq!(2, player.worms[1].id);
- }
-
- #[test]
- fn clear_dead_worms_before_active_worm() {
- let mut worms = ArrayVec::new();
- worms.push(Worm {
- id: 1,
- health: 0,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- worms.push(Worm {
- id: 2,
- health: 10,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- worms.push(Worm {
- id: 3,
- health: 2,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- let mut player = Player {
- active_worm: 1,
- moves_score: 0,
- worms,
- select_moves: 0,
- };
-
- player.clear_dead_worms();
-
- assert_eq!(2, player.worms.len());
- assert_eq!(0, player.active_worm);
-
- assert_eq!(2, player.worms[0].id);
- assert_eq!(3, player.worms[1].id);
- }
-
- #[test]
- fn clear_dead_worms_before_active_worm_wrapping() {
- let mut worms = ArrayVec::new();
- worms.push(Worm {
- id: 1,
- health: 0,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- worms.push(Worm {
- id: 2,
- health: 10,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- worms.push(Worm {
- id: 3,
- health: 2,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- let mut player = Player {
- active_worm: 0,
- moves_score: 0,
- worms,
- select_moves: 0,
- };
-
- player.clear_dead_worms();
-
- assert_eq!(2, player.worms.len());
- assert_eq!(1, player.active_worm);
-
- assert_eq!(2, player.worms[0].id);
- assert_eq!(3, player.worms[1].id);
- }
-
- #[test]
- fn clear_last_dead_worm() {
- let mut worms = ArrayVec::new();
- worms.push(Worm {
- id: 1,
- health: -10,
- position: Point2d::new(0, 0),
- rounds_until_unfrozen: 0,
- bombs: 0,
- snowballs: 0,
- });
- let mut player = Player {
- active_worm: 0,
- moves_score: 0,
- worms,
- select_moves: 0,
- };
-
- player.clear_dead_worms();
-
- assert_eq!(0, player.worms.len());
- // active worm is undefined in this case, but clearing the worms must not panic.
- }
-}