diff options
Diffstat (limited to 'src/game.rs')
-rw-r--r-- | src/game.rs | 35 |
1 files changed, 30 insertions, 5 deletions
diff --git a/src/game.rs b/src/game.rs index ffa8cb9..a08fff2 100644 --- a/src/game.rs +++ b/src/game.rs @@ -14,6 +14,7 @@ use map::*; use arrayvec::ArrayVec; use fnv::FnvHashSet; +// TODO: How much sense does it actually make to split the worms between the players? #[derive(Debug, PartialEq, Eq, Clone)] pub struct GameBoard { pub round: u16, @@ -47,6 +48,7 @@ impl GameBoard { position: Point2d::new(w.position.x, w.position.y), weapon_damage: commando_damage, weapon_range: commando_range, + bombs: w.banana_bombs.as_ref().map(|b| b.count).unwrap_or(0) }).collect(), }; @@ -59,7 +61,8 @@ impl GameBoard { health: w.health, position: Point2d::new(w.position.x, w.position.y), weapon_damage: commando_damage, - weapon_range: commando_range + weapon_range: commando_range, + bombs: if w.health == 100 { 3 } else { 0 } // TODO: parse and check worm type rather, move these out to constants }).collect() }; @@ -143,7 +146,7 @@ impl GameBoard { self.simulate_select(moves); self.simulate_moves(actions); self.simulate_digs(actions); - // TODO: simulate_bombs + self.simulate_bombs(actions); self.simulate_shoots(actions); for player in &mut self.players { @@ -244,6 +247,28 @@ impl GameBoard { } } } + + fn simulate_bombs(&mut self, actions: [Action; 2]) { + // NB: Damage radius has the cell distance rounded UP, throwing range has the cell distance rounded DOWN + + for player_index in 0..actions.len() { + if let Action::Bomb(p) = actions[player_index] { + if let Some(worm) = self.players[player_index].active_worm_mut() { + debug_assert!(worm.bombs > 0, "Worm is throwing a bomb it doesn't have"); + debug_assert!((worm.position - p).magnitude_squared() < 6*6); // max range is 5, but it's 5 after rounding down + + worm.bombs = worm.bombs.saturating_sub(1); + + let damage_radius = 2; + // damage as per https://forum.entelect.co.za/uploads/default/original/2X/8/89e6e6cf35791a0448b5a6bbeb63c558ce41804a.jpeg + + // TODO: Clear up dirt and give points + // TODO: Hurt all worm and give / remove points + } + } + } + + } fn simulate_shoots(&mut self, actions: [Action; 2]) { 'players_loop: for player_index in 0..actions.len() { @@ -255,7 +280,7 @@ impl GameBoard { let diff = dir.as_vec(); let range = if dir.is_diagonal() { - ((weapon_range as f32 + 1.) / 2f32.sqrt()).floor() as i8 + ((f32::from(weapon_range) + 1.) / 2f32.sqrt()).floor() as i8 } else { weapon_range as i8 }; @@ -271,10 +296,10 @@ impl GameBoard { if let Some(target_worm) = target_own_worm { target_worm.health -= weapon_damage; if target_worm.health <= 0 { - // TODO: This will probably be changed soon https://github.com/EntelectChallenge/2019-Worms/issues/42 - self.players[player_index].moves_score += 40; + self.players[player_index].moves_score -= 40; self.occupied_cells.remove(&target_worm.position); } else { + // TODO: Review these points self.players[player_index].moves_score -= 20; } continue 'players_loop; |