summaryrefslogtreecommitdiff
path: root/src/engine/mod.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/mod.rs')
-rw-r--r--src/engine/mod.rs59
1 files changed, 28 insertions, 31 deletions
diff --git a/src/engine/mod.rs b/src/engine/mod.rs
index a649453..28583a1 100644
--- a/src/engine/mod.rs
+++ b/src/engine/mod.rs
@@ -8,6 +8,9 @@ use self::settings::{GameSettings, BuildingSettings};
use std::ops::FnMut;
+#[cfg(feature = "energy-cutoff")] pub const ENERGY_PRODUCTION_CUTOFF: f32 = 2.;
+#[cfg(feature = "energy-cutoff")] pub const ENERGY_STORAGE_CUTOFF: u16 = 10;
+
#[derive(Debug, Clone, PartialEq)]
pub struct GameState {
pub status: GameStatus,
@@ -259,24 +262,6 @@ impl GameState {
}
result
}
-
- pub fn player_affordable_buildings(&self, settings: &GameSettings) -> Vec<BuildingType> {
- GameState::affordable_buildings(self.player.energy, settings)
- }
-
- pub fn opponent_affordable_buildings(&self, settings: &GameSettings) -> Vec<BuildingType> {
- GameState::affordable_buildings(self.opponent.energy, settings)
- }
-
- fn affordable_buildings(energy: u16, settings: &GameSettings) -> Vec<BuildingType> {
- let mut result = Vec::with_capacity(3);
- for b in BuildingType::all().iter() {
- if settings.building_settings(*b).price <= energy {
- result.push(*b);
- }
- }
- result
- }
}
impl GameStatus {
@@ -293,21 +278,33 @@ impl Player {
energy_generated: settings.energy_income + buildings.iter().map(|b| b.energy_generated_per_turn).sum::<u16>()
}
}
-
- pub fn can_afford_all_buildings(&self, settings: &GameSettings) -> bool {
- self.can_afford_attack_buildings(settings) &&
- self.can_afford_defence_buildings(settings) &&
- self.can_afford_energy_buildings(settings)
- }
- pub fn can_afford_attack_buildings(&self, settings: &GameSettings) -> bool {
- self.energy >= settings.attack.price
- }
- pub fn can_afford_defence_buildings(&self, settings: &GameSettings) -> bool {
- self.energy >= settings.defence.price
+ #[cfg(not(feature = "energy-cutoff"))]
+ pub fn sensible_buildings(&self, settings: &GameSettings) -> Vec<BuildingType> {
+ let mut result = Vec::with_capacity(3);
+ for b in BuildingType::all().iter() {
+ if settings.building_settings(*b).price <= self.energy {
+ result.push(*b);
+ }
+ }
+ result
}
- pub fn can_afford_energy_buildings(&self, settings: &GameSettings) -> bool {
- self.energy >= settings.energy.price
+
+ #[cfg(feature = "energy-cutoff")]
+ pub fn sensible_buildings(&self, settings: &GameSettings) -> Vec<BuildingType> {
+ let mut result = Vec::with_capacity(3);
+ let needs_energy = self.energy_generated as f32 >= ENERGY_PRODUCTION_CUTOFF * settings.max_building_price as f32 &&
+ self.energy >= ENERGY_STORAGE_CUTOFF * settings.max_building_price;
+
+ for b in BuildingType::all().iter() {
+ let building_setting = settings.building_settings(*b);
+ let affordable = building_setting.price <= self.energy;
+ let energy_producing = building_setting.energy_generated_per_turn > 0;
+ if affordable && (!energy_producing || needs_energy) {
+ result.push(*b);
+ }
+ }
+ result
}
}