summaryrefslogtreecommitdiff
path: root/src/actions.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/actions.rs')
-rw-r--r--src/actions.rs90
1 files changed, 0 insertions, 90 deletions
diff --git a/src/actions.rs b/src/actions.rs
deleted file mode 100644
index cf0059a..0000000
--- a/src/actions.rs
+++ /dev/null
@@ -1,90 +0,0 @@
-use math::*;
-use ships::*;
-
-use std::fmt;
-
-use std::collections::HashSet;
-
-#[derive(Clone, PartialEq, Eq, Debug, Serialize, Deserialize)]
-pub enum Action {
- PlaceShips(Vec<ShipPlacement>),
- Shoot(Weapon, Point)
-}
-
-impl fmt::Display for Action {
- fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
- match self {
- &Action::Shoot(w, p) => writeln!(f, "{},{},{}", w, p.x, p.y),
- &Action::PlaceShips(ref ships) => ships.iter().map(|ref ship| {
- writeln!(f, "{} {} {} {}", ship.ship_type, ship.point.x, ship.point.y, ship.direction)
- }).fold(Ok(()), |acc, next| acc.and(next))
- }
- }
-}
-
-#[derive(Clone, PartialEq, Eq, Debug, Serialize, Deserialize)]
-pub struct ShipPlacement {
- ship_type: Ship,
- point: Point,
- direction: Direction
-}
-
-impl ShipPlacement {
- pub fn new(ship_type: Ship, point: Point, direction: Direction) -> ShipPlacement {
- ShipPlacement {
- ship_type: ship_type,
- point: point,
- direction: direction
- }
- }
-
- pub fn valid(&self, map_size: u16) -> bool {
- let start = self.point;
- let end = start.move_point(self.direction, self.ship_type.length() as i32, map_size);
- start.x < map_size && start.y < map_size && end.is_some()
- }
- pub fn valid_placements(placements: &Vec<ShipPlacement>, map_size: u16) -> bool {
- let mut occupied = HashSet::new();
-
- let individuals_valid = placements.iter().all(|p| p.valid(map_size));
-
- let mut no_overlaps = true;
- for placement in placements {
- for i in 0..placement.ship_type.length() as i32 {
- match placement.point.move_point(placement.direction, i, map_size) {
- Some(block) => {
- no_overlaps = no_overlaps && !occupied.contains(&block);
- occupied.insert(block);
- },
- None => {
- //invalid case here is handled above
- }
- }
- }
-
- //block out the area around the current ship to prevent adjacent ships
- for i in 0..placement.ship_type.length() as i32 {
- match placement.point.move_point(placement.direction, i, map_size) {
- Some(current_block) => {
- if let Some(p) = current_block.move_point(Direction::North, 1, map_size) {
- occupied.insert(p);
- }
- if let Some(p) = current_block.move_point(Direction::South, 1, map_size) {
- occupied.insert(p);
- }
- if let Some(p) = current_block.move_point(Direction::East, 1, map_size) {
- occupied.insert(p);
- }
- if let Some(p) = current_block.move_point(Direction::West, 1, map_size) {
- occupied.insert(p);
- }
- },
- None => {
- //invalid case here is handled above
- }
- }
- }
- }
- individuals_valid && no_overlaps
- }
-}