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-rw-r--r--include/game_state.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/include/game_state.h b/include/game_state.h
index 880557e..c129d28 100644
--- a/include/game_state.h
+++ b/include/game_state.h
@@ -5,6 +5,7 @@
#include "player_missile.h"
#include "shield.h"
#include "spaceship.h"
+#include "building.h"
#include <vector>
#include <string>
#include <istream>
@@ -14,12 +15,14 @@ class GameState
{
public:
GameState(std::istream &&mapFile);
- void logState();
+ void logState() const;
const std::vector<Alien>& aliens() const { return _aliens; }
const std::vector<EnemyBullet>& bullets() const { return _bullets; }
const std::vector<PlayerMissile>& missiles() const { return _missiles; }
const std::vector<Shield>& shields() const { return _shields; }
+ const std::vector<Building>& missileControllers() const { return _missileControllers; }
+ const std::vector<Building>& alienFactories() const { return _alienFactories; }
const std::unique_ptr<Spaceship>& playerSpaceship() const { return _playerSpaceship; }
const std::unique_ptr<Spaceship>& enemySpaceship() const { return _enemySpaceship; }
@@ -31,8 +34,11 @@ private:
std::vector<EnemyBullet> _bullets;
std::vector<PlayerMissile> _missiles;
std::vector<Shield> _shields;
+ std::vector<Building> _missileControllers;
+ std::vector<Building> _alienFactories;
+
std::unique_ptr<Spaceship> _playerSpaceship;
std::unique_ptr<Spaceship> _enemySpaceship;
-
+
int addEntity(int x, int y, char type);
};