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-rw-r--r--src/strategy/monte_carlo.rs2
-rw-r--r--src/strategy/monte_carlo_tree.rs2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/strategy/monte_carlo.rs b/src/strategy/monte_carlo.rs
index a513a63..039c861 100644
--- a/src/strategy/monte_carlo.rs
+++ b/src/strategy/monte_carlo.rs
@@ -470,7 +470,7 @@ fn sensible_buildings(player: &Player, open_building_spot: bool) -> ArrayVec<[Bu
result
}
-#[cfg(all(not(feature = "heuristic-random"), feature = "energy-cutoff")]
+#[cfg(all(not(feature = "heuristic-random"), feature = "energy-cutoff"))]
fn sensible_buildings(player: &Player, open_building_spot: bool) -> ArrayVec<[BuildingType; NUMBER_OF_BUILDING_TYPES]> {
let mut result = ArrayVec::new();
if !open_building_spot {
diff --git a/src/strategy/monte_carlo_tree.rs b/src/strategy/monte_carlo_tree.rs
index 7d688f2..fe59e34 100644
--- a/src/strategy/monte_carlo_tree.rs
+++ b/src/strategy/monte_carlo_tree.rs
@@ -2,7 +2,6 @@ use engine::command::*;
use engine::status::GameStatus;
use engine::bitwise_engine::{Player, BitwiseGameState};
use engine::constants::*;
-use engine::geometry::*;
use rand::{Rng, XorShiftRng, SeedableRng};
use time::{Duration, PreciseTime};
@@ -104,6 +103,7 @@ impl NodeStats {
self.attempts += 1.;
}
+ #[cfg(feature = "benchmarking")]
fn count_explored(&self) -> usize {
1 + self.explored.iter().map(|(_, n)| n.count_explored()).sum::<usize>()
}