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-rw-r--r--2015-spacebot/src/game_state.cpp234
1 files changed, 234 insertions, 0 deletions
diff --git a/2015-spacebot/src/game_state.cpp b/2015-spacebot/src/game_state.cpp
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+++ b/2015-spacebot/src/game_state.cpp
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+#include "game_state.h"
+#include <iostream>
+#include <fstream>
+#include <limits>
+#include <bitset>
+#include <cmath>
+
+const int OPENING_LINES = 6;
+const int GAME_AREA_LINES = 25;
+const int GAME_WIDTH = 19;
+
+void moveToNextChar(int &x, int &y, int &width, char &nextChar, std::istream &mapFile)
+{
+ if (nextChar == '\n')
+ {
+ x = 0;
+ ++y;
+ }
+ else
+ {
+ x += width;
+ }
+ if (width > 1)
+ {
+ mapFile.ignore(width-1);
+ }
+ nextChar = mapFile.get();
+}
+
+GameState::GameState(std::istream &&mapFile)
+{
+ for (int i=0; i<OPENING_LINES; ++i)
+ {
+ mapFile.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
+ }
+
+ char nextChar = mapFile.get();
+ for (int x=0, y=0, width=1;
+ y < GAME_AREA_LINES && nextChar != EOF;
+ moveToNextChar(x, y, width, nextChar, mapFile))
+ {
+ width = addEntity(x, y, nextChar);
+ }
+}
+
+int GameState::addEntity(int x, int y, char type)
+{
+ switch (type)
+ {
+ case Alien::MAP_CHAR:
+ _aliens.push_back(Alien(x,y));
+ return 1;
+ case EnemyBullet::ALIEN_MAP_CHAR:
+ case EnemyBullet::ENEMY_MISSILE_MAP_CHAR:
+ _bullets.push_back(EnemyBullet(x,y));
+ return 1;
+ case PlayerMissile::MAP_CHAR:
+ _missiles.push_back(PlayerMissile(x,y));
+ return 1;
+ case Shield::MAP_CHAR:
+ _shields.push_back(Shield(x,y));
+ return 1;
+ case Spaceship::ENEMY_MAP_CHAR:
+ _enemySpaceship = std::unique_ptr<Spaceship>(new Spaceship(x+1, y));
+ return 3;
+ case Spaceship::PLAYER_MAP_CHAR:
+ _playerSpaceship = std::unique_ptr<Spaceship>(new Spaceship(x+1, y));
+ return 3;
+ case Building::MISSILE_CONTROLLER_CHAR:
+ _missileControllers.push_back(Building(x+1, y));
+ return 3;
+ case Building::ALIEN_FACTORY_CHAR:
+ _alienFactories.push_back(Building(x+1, y));
+ return 3;
+ }
+ return 1;
+}
+
+void GameState::logState() const
+{
+ for (auto const& alien : _aliens)
+ {
+ std::cout << "Alien " << alien.coords() << std::endl;
+ }
+ for (auto const& bullet : _bullets)
+ {
+ std::cout << "Enemy Bullet" << bullet.coords() << std::endl;
+ }
+ for (auto const& missile : _missiles)
+ {
+ std::cout << "Player Missile" << missile.coords() << std::endl;
+ }
+ for (auto const& shield : _shields)
+ {
+ std::cout << "Shield" << shield.coords() << std::endl;
+ }
+ if (_playerSpaceship)
+ {
+ std::cout << "Player Spaceship" << _playerSpaceship->coords() << std::endl;
+ }
+ if (_enemySpaceship)
+ {
+ std::cout << "Enemy Spaceship" << _enemySpaceship->coords() << std::endl;
+ }
+}
+
+int getPyramidOffset(int bottomWidth, int maxWidth, int x, int y, int resultIfLeft, int resultIfRight)
+{
+ int currentRowWidth = bottomWidth;
+ int currentRowOffset = 0;
+ for (int i=0; i<y; ++i)
+ {
+ currentRowOffset += currentRowWidth;
+ currentRowWidth += 2;
+ if (currentRowWidth > maxWidth)
+ {
+ currentRowWidth = maxWidth;
+ }
+ }
+
+ if (x > currentRowWidth/2)
+ {
+ return resultIfRight;
+ }
+ else if (x < -currentRowWidth/2)
+ {
+ return resultIfLeft;
+ }
+ else
+ {
+ return currentRowOffset + currentRowWidth/2 + x;
+ }
+}
+
+int getRectangularOffset(int width, int x, int y)
+{
+ int currentRowOffset = width*y;
+ return currentRowOffset + width/2 + x;
+}
+
+std::vector<bool> GameState::toBitArray() const
+{
+ std::vector<bool> result(61);
+
+ int alienOffset = 0; //Aliens are 0 to 35
+ int bulletOffset = 36; //Bullets are 36 to 50
+ int shieldOffset = 51; //Shields are 51 to 53
+ int missileOffset = 54; //Missile info is 54 to 55
+ int positionOffset = 56; //Position is 56 to 58
+ int existingBuildingsOffset = 59; //Existing buildings is 59
+ int canBuildOffset = 60; //Can build here is 60
+
+ int playerX = GAME_WIDTH/2;
+ int playerY = GAME_AREA_LINES-3;
+ if (_playerSpaceship)
+ {
+ playerX = _playerSpaceship->x();
+ }
+
+ for (auto const& alien : _aliens)
+ {
+ if (alien.y() > playerY-4 || alien.y() < playerY-7 || alien.x() > playerX+4 || alien.x() < playerX-4)
+ {
+ continue;
+ }
+
+ result.at(alienOffset + getRectangularOffset(9, alien.x()-playerX, playerY-4-alien.y())) = true;
+ }
+
+ for (auto const& bullet : _bullets)
+ {
+ if (bullet.y() >= playerY || bullet.y() < playerY-3 || bullet.x() > playerX+2 || bullet.x() < playerX-2)
+ {
+ continue;
+ }
+
+ result.at(bulletOffset + getRectangularOffset(5, bullet.x()-playerX, playerY-1-bullet.y())) = true;
+ }
+
+ for (auto const& shield : _shields)
+ {
+ if (shield.y() < playerY-3 || shield.x() < playerX-1 || shield.x() > playerX+1)
+ {
+ continue;
+ }
+
+ result.at(shieldOffset + shield.x()-playerX+1) = true;
+ }
+
+ if (_missiles.size() > 0)
+ {
+ result.at(missileOffset) = true;
+ }
+ if (_missiles.size() < 1)
+ {
+ result.at(missileOffset + 1) = true;
+ }
+
+ if (_playerSpaceship)
+ {
+ if (playerX <= GAME_WIDTH/3)
+ {
+ result.at(positionOffset) = true;
+ }
+ else if (playerX >= GAME_WIDTH*2/3)
+ {
+ result.at(positionOffset+2) = true;
+ }
+ else
+ {
+ result.at(positionOffset+1) = true;
+ }
+ }
+
+ result.at(canBuildOffset) = true;
+ for (auto const& missileController : _missileControllers)
+ {
+ if (missileController.y() < playerY)
+ {
+ continue;
+ }
+ result.at(existingBuildingsOffset + 0) = true;
+ if (_missiles.size() < 2)
+ {
+ result.at(missileOffset+1) = true;
+ }
+ if (abs(missileController.x() - playerX) < 3)
+ {
+ result.at(canBuildOffset) = false;
+ }
+ }
+
+ return result;
+}