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-rw-r--r--2015-spacebot/include/alien.h11
-rw-r--r--2015-spacebot/include/brain/bias_node.h12
-rw-r--r--2015-spacebot/include/brain/neural_link.h17
-rw-r--r--2015-spacebot/include/brain/neural_network.h41
-rw-r--r--2015-spacebot/include/brain/neural_node.h18
-rw-r--r--2015-spacebot/include/brain/neuron.h22
-rw-r--r--2015-spacebot/include/brain/sensor.h10
-rw-r--r--2015-spacebot/include/building.h12
-rw-r--r--2015-spacebot/include/enemy_bullet.h12
-rw-r--r--2015-spacebot/include/game_entity.h17
-rw-r--r--2015-spacebot/include/game_state.h44
-rw-r--r--2015-spacebot/include/move.h12
-rw-r--r--2015-spacebot/include/move_string_mapper.h14
-rw-r--r--2015-spacebot/include/player_missile.h11
-rw-r--r--2015-spacebot/include/shield.h12
-rw-r--r--2015-spacebot/include/spacebot.h18
-rw-r--r--2015-spacebot/include/spaceship.h12
17 files changed, 295 insertions, 0 deletions
diff --git a/2015-spacebot/include/alien.h b/2015-spacebot/include/alien.h
new file mode 100644
index 0000000..5dda726
--- /dev/null
+++ b/2015-spacebot/include/alien.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "game_entity.h"
+
+class Alien : public GameEntity
+{
+public:
+ Alien(int x, int y);
+ const static char MAP_CHAR = 'x';
+private:
+};
diff --git a/2015-spacebot/include/brain/bias_node.h b/2015-spacebot/include/brain/bias_node.h
new file mode 100644
index 0000000..77c5884
--- /dev/null
+++ b/2015-spacebot/include/brain/bias_node.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "brain/neural_node.h"
+
+class BiasNode: public NeuralNode
+{
+public:
+BiasNode() : NeuralNode("b0")
+ {
+ _activation = 1;
+ }
+};
diff --git a/2015-spacebot/include/brain/neural_link.h b/2015-spacebot/include/brain/neural_link.h
new file mode 100644
index 0000000..14f58b9
--- /dev/null
+++ b/2015-spacebot/include/brain/neural_link.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "neural_node.h"
+
+class NeuralLink
+{
+public:
+ NeuralLink(NeuralNode* input, double weight);
+ double weightedActivation() const;
+
+ double weight() const { return _weight; }
+ std::string inputIdentifier() const { return _input->identifier(); }
+
+private:
+ NeuralNode* _input;
+ double _weight;
+};
diff --git a/2015-spacebot/include/brain/neural_network.h b/2015-spacebot/include/brain/neural_network.h
new file mode 100644
index 0000000..7fcf5f4
--- /dev/null
+++ b/2015-spacebot/include/brain/neural_network.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <memory>
+#include <istream>
+#include <vector>
+#include <map>
+#include <string>
+
+#include "brain/neural_node.h"
+#include "brain/sensor.h"
+#include "brain/bias_node.h"
+#include "brain/neuron.h"
+
+class NeuralNetwork
+{
+public:
+ NeuralNetwork(std::istream &&networkConfigFile, unsigned int numberOfSensors, unsigned int numberOfOutputs);
+ NeuralNetwork(std::istream &&networkConfigFile, std::vector<bool> sensorInitialValues, unsigned int numberOfOutputs);
+
+ void setInput(unsigned int inputIndex, double activation);
+ unsigned int findMaxOutputIndex() const;
+
+ unsigned int numberOfSensors() const { return _sensors.size(); }
+ unsigned int numberOfOutputs() const { return _outputs.size(); }
+ unsigned int numberOfNeurons() const { return _neurons.size(); }
+
+ bool linkExists(std::string srcIdentifier, std::string destIdentifier, double weight) const;
+
+private:
+ std::vector<std::shared_ptr<Sensor>> _sensors;
+ std::shared_ptr<BiasNode> _biasNode;
+ std::vector<std::shared_ptr<Neuron>> _neurons;
+ std::vector<std::shared_ptr<Neuron>> _outputs;
+
+ void parseFile(std::istream &&file);
+
+ void addLink(std::shared_ptr<NeuralNode> source, std::shared_ptr<Neuron> destination, double weight);
+ std::shared_ptr<Sensor> findOrAddSensor(unsigned int id);
+ std::shared_ptr<Neuron> findOrAddNeuron(unsigned int id);
+};
+
diff --git a/2015-spacebot/include/brain/neural_node.h b/2015-spacebot/include/brain/neural_node.h
new file mode 100644
index 0000000..2684146
--- /dev/null
+++ b/2015-spacebot/include/brain/neural_node.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include <string>
+
+class NeuralNode
+{
+public:
+ double activation() const { return _activation; }
+ std::string identifier() const { return _identifier; }
+
+NeuralNode(std::string identifier): _identifier(identifier) {}
+
+protected:
+ double _activation;
+
+private:
+ std::string _identifier;
+};
diff --git a/2015-spacebot/include/brain/neuron.h b/2015-spacebot/include/brain/neuron.h
new file mode 100644
index 0000000..ca26c73
--- /dev/null
+++ b/2015-spacebot/include/brain/neuron.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "neural_node.h"
+#include "neural_link.h"
+
+class Neuron : public NeuralNode
+{
+public:
+ void addInput(NeuralLink&& link);
+ bool calculateActivation();
+
+Neuron(int index) : NeuralNode('n'+std::to_string(index)){};
+
+ bool hasInputWithWeight(std::string srcIdentifier, double weight) const;
+
+private:
+ std::vector<NeuralLink> _inputLinks;
+ double sigmoid(double input) const;
+};
diff --git a/2015-spacebot/include/brain/sensor.h b/2015-spacebot/include/brain/sensor.h
new file mode 100644
index 0000000..10f62a7
--- /dev/null
+++ b/2015-spacebot/include/brain/sensor.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "brain/neural_node.h"
+
+class Sensor: public NeuralNode
+{
+public:
+Sensor(int index) :NeuralNode('s'+std::to_string(index)){}
+ void setActivation(double activation) { _activation = activation; }
+};
diff --git a/2015-spacebot/include/building.h b/2015-spacebot/include/building.h
new file mode 100644
index 0000000..76d78fd
--- /dev/null
+++ b/2015-spacebot/include/building.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "game_entity.h"
+
+class Building : public GameEntity
+{
+public:
+ Building(int x, int y);
+ const static char MISSILE_CONTROLLER_CHAR = 'M';
+ const static char ALIEN_FACTORY_CHAR = 'X';
+};
+
diff --git a/2015-spacebot/include/enemy_bullet.h b/2015-spacebot/include/enemy_bullet.h
new file mode 100644
index 0000000..ff3b001
--- /dev/null
+++ b/2015-spacebot/include/enemy_bullet.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "game_entity.h"
+
+class EnemyBullet: public GameEntity
+{
+public:
+ EnemyBullet(int x, int y);
+ const static char ALIEN_MAP_CHAR = '|';
+ const static char ENEMY_MISSILE_MAP_CHAR = 'i';
+private:
+};
diff --git a/2015-spacebot/include/game_entity.h b/2015-spacebot/include/game_entity.h
new file mode 100644
index 0000000..09e0bcc
--- /dev/null
+++ b/2015-spacebot/include/game_entity.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <string>
+
+class GameEntity
+{
+public:
+ GameEntity(int x, int y);
+ int x() const {return _x;}
+ int y() const {return _y;}
+
+ std::string coords() const;
+private:
+ int _x;
+ int _y;
+};
+
diff --git a/2015-spacebot/include/game_state.h b/2015-spacebot/include/game_state.h
new file mode 100644
index 0000000..c129d28
--- /dev/null
+++ b/2015-spacebot/include/game_state.h
@@ -0,0 +1,44 @@
+#pragma once
+
+#include "alien.h"
+#include "enemy_bullet.h"
+#include "player_missile.h"
+#include "shield.h"
+#include "spaceship.h"
+#include "building.h"
+#include <vector>
+#include <string>
+#include <istream>
+#include <memory>
+
+class GameState
+{
+public:
+ GameState(std::istream &&mapFile);
+ void logState() const;
+
+ const std::vector<Alien>& aliens() const { return _aliens; }
+ const std::vector<EnemyBullet>& bullets() const { return _bullets; }
+ const std::vector<PlayerMissile>& missiles() const { return _missiles; }
+ const std::vector<Shield>& shields() const { return _shields; }
+ const std::vector<Building>& missileControllers() const { return _missileControllers; }
+ const std::vector<Building>& alienFactories() const { return _alienFactories; }
+
+ const std::unique_ptr<Spaceship>& playerSpaceship() const { return _playerSpaceship; }
+ const std::unique_ptr<Spaceship>& enemySpaceship() const { return _enemySpaceship; }
+
+ std::vector<bool> toBitArray() const;
+
+private:
+ std::vector<Alien> _aliens;
+ std::vector<EnemyBullet> _bullets;
+ std::vector<PlayerMissile> _missiles;
+ std::vector<Shield> _shields;
+ std::vector<Building> _missileControllers;
+ std::vector<Building> _alienFactories;
+
+ std::unique_ptr<Spaceship> _playerSpaceship;
+ std::unique_ptr<Spaceship> _enemySpaceship;
+
+ int addEntity(int x, int y, char type);
+};
diff --git a/2015-spacebot/include/move.h b/2015-spacebot/include/move.h
new file mode 100644
index 0000000..489aeb9
--- /dev/null
+++ b/2015-spacebot/include/move.h
@@ -0,0 +1,12 @@
+#pragma once
+
+enum class Move: int
+{
+ NOTHING = 0,
+ MOVE_LEFT = 1,
+ MOVE_RIGHT = 2,
+ SHOOT = 3,
+ BUILD_MISSILE_CONTROLLER = 4,
+ BUILD_ALIEN_FACTORY = 5,
+ BUILD_SHIELD = 6
+};
diff --git a/2015-spacebot/include/move_string_mapper.h b/2015-spacebot/include/move_string_mapper.h
new file mode 100644
index 0000000..46144c7
--- /dev/null
+++ b/2015-spacebot/include/move_string_mapper.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <string>
+#include <map>
+#include "move.h"
+
+class MoveStringMapper
+{
+public:
+ MoveStringMapper();
+ std::string toString(const Move &move);
+private:
+ std::map<Move, const char*> moveMap;
+};
diff --git a/2015-spacebot/include/player_missile.h b/2015-spacebot/include/player_missile.h
new file mode 100644
index 0000000..c504a79
--- /dev/null
+++ b/2015-spacebot/include/player_missile.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "game_entity.h"
+
+class PlayerMissile: public GameEntity
+{
+public:
+ PlayerMissile(int x, int y);
+ const static char MAP_CHAR = '!';
+private:
+};
diff --git a/2015-spacebot/include/shield.h b/2015-spacebot/include/shield.h
new file mode 100644
index 0000000..be65be3
--- /dev/null
+++ b/2015-spacebot/include/shield.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "game_entity.h"
+
+class Shield: public GameEntity
+{
+public:
+ Shield(int x, int y);
+ const static char MAP_CHAR = '-';
+private:
+};
+
diff --git a/2015-spacebot/include/spacebot.h b/2015-spacebot/include/spacebot.h
new file mode 100644
index 0000000..9f7f83e
--- /dev/null
+++ b/2015-spacebot/include/spacebot.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include <string>
+#include "move.h"
+#include "game_state.h"
+
+class Spacebot {
+public:
+ Spacebot(std::string outputPath, std::string brainFilename);
+ void writeNextMove();
+private:
+ std::string _outputFilename;
+ std::string _brainFilename;
+ GameState _gameState;
+
+ void writeMove(const Move& move);
+ Move chooseMove();
+};
diff --git a/2015-spacebot/include/spaceship.h b/2015-spacebot/include/spaceship.h
new file mode 100644
index 0000000..bd26b64
--- /dev/null
+++ b/2015-spacebot/include/spaceship.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "game_entity.h"
+
+class Spaceship: public GameEntity
+{
+public:
+ Spaceship(int x, int y);
+ const static char ENEMY_MAP_CHAR = 'V';
+ const static char PLAYER_MAP_CHAR = 'A';
+private:
+};