diff options
author | Justin Worthe <justin@worthe-it.co.za> | 2018-08-09 20:40:03 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2018-08-09 20:40:03 +0200 |
commit | ea78e266cff3f57c39442aefc21295a758419e69 (patch) | |
tree | 8f5f707affbd546efb43b9a638d2f9ff6bd52116 /tests/live_comparison.rs | |
parent | f41255a8dda9e2c6a18c32564a30e63eed58f6b3 (diff) |
Removed dynamic settings
It worked really well for round 2 to set constants
Diffstat (limited to 'tests/live_comparison.rs')
-rw-r--r-- | tests/live_comparison.rs | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/tests/live_comparison.rs b/tests/live_comparison.rs index 23beaec..5761454 100644 --- a/tests/live_comparison.rs +++ b/tests/live_comparison.rs @@ -3,8 +3,7 @@ extern crate zombot; use zombot::input::json; use zombot::engine::command::{Command, BuildingType}; use zombot::engine::geometry::Point; -use zombot::engine::settings::GameSettings; -use zombot::engine::GameState; +use zombot::engine::constants::*; use std::fs::File; use std::io::prelude::*; @@ -20,14 +19,14 @@ fn it_successfully_simulates_replay_with_teslas() { } fn test_from_replay(replay_folder: &str, length: usize) { - let (settings, mut state) = json::read_bitwise_state_from_file(&format!("{}/Round 000/state.json", replay_folder)).unwrap(); + let mut state = json::read_bitwise_state_from_file(&format!("{}/Round 000/state.json", replay_folder)).unwrap(); for i in 0..length { let player = read_player_command(&format!("{}/Round {:03}/PlayerCommand.txt", replay_folder, i)); - let opponent = read_opponent_command(&format!("{}/Round {:03}/OpponentCommand.txt", replay_folder, i), &settings); - let (_, mut expected_state) = json::read_bitwise_state_from_file(&format!("{}/Round {:03}/state.json", replay_folder, i+1)).unwrap(); + let opponent = read_opponent_command(&format!("{}/Round {:03}/OpponentCommand.txt", replay_folder, i)); + let mut expected_state = json::read_bitwise_state_from_file(&format!("{}/Round {:03}/state.json", replay_folder, i+1)).unwrap(); - state.simulate(&settings, player, opponent); + state.simulate(player, opponent); state.sort(); expected_state.sort(); @@ -56,15 +55,15 @@ fn read_player_command(filename: &str) -> Command { } } -fn read_opponent_command(filename: &str, settings: &GameSettings) -> Command { +fn read_opponent_command(filename: &str) -> Command { match read_player_command(filename) { Command::Nothing => Command::Nothing, Command::Build(p, b) => Command::Build(Point::new( - settings.size.x - p.x - 1, + FULL_MAP_WIDTH - p.x - 1, p.y ), b), Command::Deconstruct(p) => Command::Deconstruct(Point::new( - settings.size.x - p.x - 1, + FULL_MAP_WIDTH - p.x - 1, p.y )), } |