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author | Justin Worthe <justin@worthe-it.co.za> | 2018-05-19 13:08:03 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2018-05-19 13:08:03 +0200 |
commit | 0f8c247f24c110e542862f8c6e96662ca94c5dae (patch) | |
tree | 850a6e1a47aec2aa0bc6abc1c78cbc5ee0899887 /tests/after_112/Round 048/OpponentCommand.txt | |
parent | ac2951451cc1fc26b6d8a7a0aa1267535b36b3d1 (diff) |
Removed dependency on OS randomness for seeding
I'm convinced that the cloud servers they're running on will be out of
entropy, especially towards the end of the tournament. Rather have a
less random initial seed than take that blocking performance hit.
Diffstat (limited to 'tests/after_112/Round 048/OpponentCommand.txt')
0 files changed, 0 insertions, 0 deletions