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author | Justin Worthe <justin.worthe@gmail.com> | 2015-08-12 23:18:56 +0200 |
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committer | Justin Worthe <justin.worthe@gmail.com> | 2015-08-12 23:18:56 +0200 |
commit | 1da1c8d213ce710a9cafdd560d0d3d3c7fb74d70 (patch) | |
tree | 3ec371e909af1bda730b6325a40fbb74ac844806 /src/spacebot.cpp | |
parent | 1049b6acb37c244ef7470b2e7fe4145a616d3df3 (diff) |
Changing how gamestate is interpreted into network
Diffstat (limited to 'src/spacebot.cpp')
-rw-r--r-- | src/spacebot.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/spacebot.cpp b/src/spacebot.cpp index 418756c..23cce0c 100644 --- a/src/spacebot.cpp +++ b/src/spacebot.cpp @@ -2,6 +2,7 @@ #include "move_string_mapper.h" #include "brain/neural_network.h" #include <fstream> +#include <iostream> Spacebot::Spacebot(std::string outputPath, std::string brainFilename) : _outputFilename(outputPath+"/move.txt"), @@ -19,6 +20,7 @@ void Spacebot::writeNextMove() Move Spacebot::chooseMove() { auto sensorInputs = _gameState.toBitArray(); + std::cout << sensorInputs.size() << std::endl; NeuralNetwork network(std::ifstream(_brainFilename), sensorInputs, |