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authorJustin Wernick <justin@worthe-it.co.za>2020-04-20 20:03:48 +0200
committerJustin Wernick <justin@worthe-it.co.za>2020-04-20 20:03:48 +0200
commit52ade984643c6482ccf0deeea98f7f63fa74045d (patch)
tree7fdac25e3f5cae097d7053f2d8dd284d6d49b4ee /src/lib.rs
parent7f2d82e15459fc3d365674e3772aed6c3d443ca2 (diff)
Split oils and muds into their own lists
Now memory for one isn't affected by memory usage of the other!
Diffstat (limited to 'src/lib.rs')
-rw-r--r--src/lib.rs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/lib.rs b/src/lib.rs
index ac73f72..446a494 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -9,9 +9,6 @@ use state::*;
use std::cmp::Ordering;
pub fn choose_command(state: &GameState) -> Command {
- /* TODO:
- * - Simulate both player and opponent moves
- */
let player_moves = state.valid_moves(0);
let naive_result = player_moves
.into_iter()