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author | Justin Worthe <justin@worthe-it.co.za> | 2019-04-25 21:37:53 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2019-04-25 21:37:53 +0200 |
commit | 3e4f70ff90471120818cfb38a6dbde4952c11b8f (patch) | |
tree | acb2102273f902115d50f6d9a533919d7bc49a20 /src/geometry/point.rs | |
parent | ec9041a9526b52910aafac1f7c0acfc8215ac107 (diff) |
Strategy that starts building exhaustive game state tree
This falls over (and takes the host machine with it) because its
memory usage grows catastrophically.
The main use of time, reported by perf, was cloning the map vector.
Diffstat (limited to 'src/geometry/point.rs')
0 files changed, 0 insertions, 0 deletions