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author | Justin Worthe <justin@worthe-it.co.za> | 2018-07-21 12:22:13 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2018-07-21 12:22:13 +0200 |
commit | 595c1cf576677415b7d76f620e30032734d61c85 (patch) | |
tree | 164118bd56f419ab60338ee6594036bbe316e6c6 /src/engine | |
parent | ae2872e1e6cd367d15ff177d932088209e325e3c (diff) |
Pulls a change out of a loop
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/bitwise_engine.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/bitwise_engine.rs b/src/engine/bitwise_engine.rs index dd9ba93..99e4d92 100644 --- a/src/engine/bitwise_engine.rs +++ b/src/engine/bitwise_engine.rs @@ -309,13 +309,13 @@ impl BitwiseGameState { let top_row_mask = 255u64 << (top_row * SINGLE_MAP_WIDTH); let mut destroy_mask = top_row_mask.wrapping_shl(missed_cells) & top_row_mask; + let mut hits = 0; for _ in 0..(if tesla.pos.y == 0 || tesla.pos.y == MAP_HEIGHT-1 { 2 } else { 3 }) { - let hits = destroy_mask & opponent_buildings.buildings[0]; + hits |= destroy_mask & opponent_buildings.buildings[0]; destroy_mask &= !hits; - //TODO: This can probably be pulled out of the loop - BitwiseGameState::destroy_buildings(opponent_buildings, hits); destroy_mask = destroy_mask << SINGLE_MAP_WIDTH; } + BitwiseGameState::destroy_buildings(opponent_buildings, hits); } } } |