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authorJustin Worthe <justin.worthe@gmail.com>2017-05-13 21:01:14 +0200
committerJustin Worthe <justin.worthe@gmail.com>2017-05-13 21:01:14 +0200
commit872529bc9a13b1923047a7f9308abaa40eb63d3c (patch)
tree9da73efa835896ee206daeb262fde550aaa99907 /src/actions.rs
parent36b72bfef7b7b8dea94546d11704ec529091bce1 (diff)
Random placement
Diffstat (limited to 'src/actions.rs')
-rw-r--r--src/actions.rs52
1 files changed, 49 insertions, 3 deletions
diff --git a/src/actions.rs b/src/actions.rs
index a7f61b5..1b6400d 100644
--- a/src/actions.rs
+++ b/src/actions.rs
@@ -3,9 +3,11 @@ use ships::*;
use std::fmt;
+use std::collections::HashSet;
+
#[derive(Clone, PartialEq, Eq, Debug)]
pub enum Action {
- PlaceShips(Vec<(Ship, Point, Orientation)>),
+ PlaceShips(Vec<ShipPlacement>),
Shoot(Point)
}
@@ -13,10 +15,54 @@ impl fmt::Display for Action {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
&Action::Shoot(p) => writeln!(f, "1,{},{}", p.x, p.y),
- &Action::PlaceShips(ref ships) => ships.iter().map(|&(ref ship_type, p, orientation)| {
- writeln!(f, "{} {} {} {}", ship_type, p.x, p.y, orientation)
+ &Action::PlaceShips(ref ships) => ships.iter().map(|ref ship| {
+ writeln!(f, "{} {} {} {}", ship.ship_type, ship.point.x, ship.point.y, ship.direction)
}).fold(Ok(()), |acc, next| acc.and(next))
}
}
}
+#[derive(Clone, PartialEq, Eq, Debug)]
+pub struct ShipPlacement {
+ ship_type: Ship,
+ point: Point,
+ direction: Direction
+}
+
+impl ShipPlacement {
+ pub fn new(ship_type: Ship, point: Point, direction: Direction) -> ShipPlacement {
+ ShipPlacement {
+ ship_type: ship_type,
+ point: point,
+ direction: direction
+ }
+ }
+
+ pub fn valid(&self, map_size: u16) -> bool {
+ let start = self.point;
+ let end = start.move_point(self.direction, self.ship_type.length(), map_size);
+ start.x < map_size && start.y < map_size && end.is_some()
+ }
+ pub fn valid_placements(placements: &Vec<ShipPlacement>, map_size: u16) -> bool {
+ let mut occupied = HashSet::new();
+ let mut individuals_valid = true;
+ let mut no_overlaps = true;
+
+ for placement in placements {
+ individuals_valid = individuals_valid && placement.valid(map_size);
+
+ for i in 0..placement.ship_type.length() {
+ match placement.point.move_point(placement.direction, i, map_size) {
+ Some(block) => {
+ no_overlaps = no_overlaps && !occupied.contains(&block);
+ occupied.insert(block);
+ },
+ None => {
+ //invalid case here is handled above
+ }
+ }
+ }
+ }
+ individuals_valid && no_overlaps
+ }
+}