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authorJustin Wernick <justin@worthe-it.co.za>2022-04-19 21:28:44 +0200
committerJustin Wernick <justin@worthe-it.co.za>2022-04-19 21:28:44 +0200
commitdc01a3e25e6c4ef056467e36f876ebd68f3ade22 (patch)
tree2147462c4cbe9a7b0de59d13bb20c842e33f75a3 /2015-spacebot/include/game_state.h
parentbe89211af895548425be999f660a1195efe9fc8a (diff)
parent8eebf1079fbed2848ee47cf990f5def5926a0c1f (diff)
Merge branch 'spacebot-main'
Diffstat (limited to '2015-spacebot/include/game_state.h')
-rw-r--r--2015-spacebot/include/game_state.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/2015-spacebot/include/game_state.h b/2015-spacebot/include/game_state.h
new file mode 100644
index 0000000..c129d28
--- /dev/null
+++ b/2015-spacebot/include/game_state.h
@@ -0,0 +1,44 @@
+#pragma once
+
+#include "alien.h"
+#include "enemy_bullet.h"
+#include "player_missile.h"
+#include "shield.h"
+#include "spaceship.h"
+#include "building.h"
+#include <vector>
+#include <string>
+#include <istream>
+#include <memory>
+
+class GameState
+{
+public:
+ GameState(std::istream &&mapFile);
+ void logState() const;
+
+ const std::vector<Alien>& aliens() const { return _aliens; }
+ const std::vector<EnemyBullet>& bullets() const { return _bullets; }
+ const std::vector<PlayerMissile>& missiles() const { return _missiles; }
+ const std::vector<Shield>& shields() const { return _shields; }
+ const std::vector<Building>& missileControllers() const { return _missileControllers; }
+ const std::vector<Building>& alienFactories() const { return _alienFactories; }
+
+ const std::unique_ptr<Spaceship>& playerSpaceship() const { return _playerSpaceship; }
+ const std::unique_ptr<Spaceship>& enemySpaceship() const { return _enemySpaceship; }
+
+ std::vector<bool> toBitArray() const;
+
+private:
+ std::vector<Alien> _aliens;
+ std::vector<EnemyBullet> _bullets;
+ std::vector<PlayerMissile> _missiles;
+ std::vector<Shield> _shields;
+ std::vector<Building> _missileControllers;
+ std::vector<Building> _alienFactories;
+
+ std::unique_ptr<Spaceship> _playerSpaceship;
+ std::unique_ptr<Spaceship> _enemySpaceship;
+
+ int addEntity(int x, int y, char type);
+};