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extern crate gate;
extern crate ogg_sys;
use gate::{App, Audio};
use gate::app_info::AppInfo;
use gate::input::{KeyEvent, KeyCode};
use gate::renderer::{Renderer, Affine};
mod asset_id { include!(concat!(env!("OUT_DIR"), "/asset_id.rs")); }
use asset_id::{AssetId, SpriteId, TileId, MusicId, SoundId};
struct BugBasherGame {
bug_pos: (f64, f64)
}
impl App<AssetId> for BugBasherGame {
fn start(&mut self, _audio: &mut Audio<AssetId>) {
}
fn advance(&mut self, seconds: f64, _audio: &mut Audio<AssetId>) -> bool {
self.bug_pos.0 = (self.bug_pos.0 + 150. * seconds) % 1000.;
self.bug_pos.1 = (self.bug_pos.0 / 150.).sin() * 500.;
true
}
fn input(&mut self, evt: KeyEvent, key: KeyCode, _audio: &mut Audio<AssetId>) -> bool {
true
}
fn render(&mut self, renderer: &mut Renderer<AssetId>) {
renderer.clear((255,255,255));
{ // drawing sprites
let mut renderer = renderer.sprite_mode();
let camera = &Affine::translate(-500., 0.);
renderer.draw(
&camera.pre_translate(self.bug_pos.0, self.bug_pos.1),
SpriteId::Bug
);
}
}
}
fn main() {
let info = AppInfo::with_app_height(1000.).title("Bug Basher").build();
gate::run(info, BugBasherGame {
bug_pos: (400., 0.)
});
}
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