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use std::ops::*;

#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Vec2d {
    pub x: f64,
    pub y: f64
}

impl Vec2d {
    pub fn distance(&self, other: Vec2d) -> f64 {
        self.distance_squared(other).sqrt()
    }
    pub fn distance_squared(&self, other: Vec2d) -> f64 {
        ((other.x-self.x).powi(2) + (other.y-self.y).powi(2))
    }

    pub fn magnitude(&self) -> f64 {
        self.magnitude_squared().sqrt()
    }
    pub fn magnitude_squared(&self) -> f64 {
        self.x.powi(2) + self.y.powi(2)
    }

    pub fn angle(&self) -> f64 {
        self.y.atan2(self.x)
    }

    pub fn unit(&self) -> Vec2d {
        let mag = self.magnitude();
        Vec2d {
            x: self.x / mag,
            y: self.y / mag
        }
    }
}

impl Add for Vec2d {
    type Output = Vec2d;

    fn add(self, other: Self) -> Self {
        Vec2d {
            x: self.x + other.x,
            y: self.y + other.y
        }
    }
}

impl Sub for Vec2d {
    type Output = Vec2d;

    fn sub(self, other: Self) -> Self {
        Vec2d {
            x: self.x - other.x,
            y: self.y - other.y
        }
    }
}

impl Neg for Vec2d {
    type Output = Vec2d;

    fn neg(self) -> Self {
        Vec2d {
            x: -self.x,
            y: -self.y
        }
    }
}

impl Mul<f64> for Vec2d {
    type Output = Vec2d;

    fn mul(self, rhs: f64) -> Self {
        Vec2d {
            x: self.x * rhs,
            y: self.y * rhs
        }
    }
}