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use geometry::*;
pub struct Bug {
pub pos: Vec2d,
pub rotation: f64,
pub alive: bool
}
impl Bug {
pub fn new(x: f64, y: f64, facing: f64) -> Bug {
Bug {
pos: Vec2d {
x: x,
y: y
},
rotation: facing,
alive: true
}
}
pub fn advance(&mut self, seconds: f64) {
//TODO, add some motion
}
pub fn click(&mut self, point: Vec2d) {
if self.touches(point) {
self.alive = false;
}
}
fn touches(&self, point: Vec2d) -> bool {
self.pos.distance(point) <= 45. // Some better hit box modelling might be nice?
}
}
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