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path: root/2020/src/bin/day_3.rs
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use bevy::app::AppExit;
use bevy::prelude::*;
use bevy::render::camera::Camera;
use std::fs::File;
use std::io::{BufRead, BufReader};

fn main() {
    App::build()
        .add_resource(WindowDescriptor {
            title: "Advent of Code".to_string(),
            width: 1920,
            height: 1080,
            ..Default::default()
        })
        .add_resource(ClearColor(Color::rgb(0., 0., 0.)))
        .add_startup_system(setup_camera.system())
        .add_startup_stage("game_entities")
        .add_startup_system_to_stage("game_entities", read_input_file.system())
        .add_system(move_tobogganist.system())
        .add_system(collide_with_trees.system())
        .add_system(clear_finished_tobogganists.system())
        .add_system(end_of_slope.system())
        .add_system(translate_positions.system())
        .add_system(tobogganist_cam.system())
        .add_plugins(DefaultPlugins)
        .run();
}

fn setup_camera(mut commands: Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
    commands.spawn(Camera2dComponents::default());

    commands.insert_resource(Materials {
        tobogganist_material: materials.add(Color::rgb(0., 0., 255.).into()),
        tree_material: materials.add(Color::rgb(0., 255., 0.).into()),
    });
}

struct Materials {
    tobogganist_material: Handle<ColorMaterial>,
    tree_material: Handle<ColorMaterial>,
}

struct Tobogganist;

struct Tree;
#[derive(PartialEq, Eq)]
struct Position {
    x: usize,
    y: usize,
}
struct Velocity {
    x: usize,
    y: usize,
}
struct MapSize {
    width: usize,
    height: usize,
}
struct TreeHitCount(usize);
struct Score(usize);

fn read_input_file(mut commands: Commands, materials: Res<Materials>) {
    commands
        .spawn(SpriteComponents {
            sprite: Sprite::new(Vec2::new(10., 10.)),
            material: materials.tobogganist_material.clone(),
            ..Default::default()
        })
        .with(Tobogganist)
        .with(Position { x: 0, y: 0 })
        .with(Velocity { x: 1, y: 1 })
        .with(TreeHitCount(0));

    commands
        .spawn(SpriteComponents {
            sprite: Sprite::new(Vec2::new(10., 10.)),
            material: materials.tobogganist_material.clone(),
            ..Default::default()
        })
        .with(Tobogganist)
        .with(Position { x: 0, y: 0 })
        .with(Velocity { x: 3, y: 1 })
        .with(TreeHitCount(0));

    commands
        .spawn(SpriteComponents {
            sprite: Sprite::new(Vec2::new(10., 10.)),
            material: materials.tobogganist_material.clone(),
            ..Default::default()
        })
        .with(Tobogganist)
        .with(Position { x: 0, y: 0 })
        .with(Velocity { x: 5, y: 1 })
        .with(TreeHitCount(0));

    commands
        .spawn(SpriteComponents {
            sprite: Sprite::new(Vec2::new(10., 10.)),
            material: materials.tobogganist_material.clone(),
            ..Default::default()
        })
        .with(Tobogganist)
        .with(Position { x: 0, y: 0 })
        .with(Velocity { x: 7, y: 1 })
        .with(TreeHitCount(0));

    commands
        .spawn(SpriteComponents {
            sprite: Sprite::new(Vec2::new(10., 10.)),
            material: materials.tobogganist_material.clone(),
            ..Default::default()
        })
        .with(Tobogganist)
        .with(Position { x: 0, y: 0 })
        .with(Velocity { x: 1, y: 2 })
        .with(TreeHitCount(0));

    let f = File::open("./inputs/day_3.txt").expect("Failed to read file"); // TODO: Use the asset loading system to load this rather?
    let mut width = 0;
    let mut height = 0;
    for (y, line) in BufReader::new(f).lines().enumerate() {
        let line = line.expect("Error reading file");
        let line = line.trim();
        width = width.max(line.len());
        for (x, c) in line.chars().enumerate() {
            if c == '#' {
                commands
                    .spawn(SpriteComponents {
                        sprite: Sprite::new(Vec2::new(10., 10.)),
                        material: materials.tree_material.clone(),
                        ..Default::default()
                    })
                    .with(Tree)
                    .with(Position { x, y })
                    .with(TreeHitCount(0));
            }
        }
        height = y + 1;
    }
    commands.insert_resource(MapSize { width, height });
    commands.insert_resource(Score(1));
}

fn translate_positions(mut transform: Mut<Transform>, position: &Position) {
    transform.translation = Vec3::new(position.x as f32 * 10., position.y as f32 * -10., 0.);
}

fn tobogganist_cam(
    tobogganist: Query<With<Tobogganist, &Transform>>,
    mut camera: Query<With<Camera, &mut Transform>>,
) {
    for mut camera_transform in camera.iter_mut() {
        if let Some(tobogganist_transform) = tobogganist.iter().next() {
            camera_transform.translation = Vec3::new(0., tobogganist_transform.translation.y(), 0.);
        }
    }
}

fn move_tobogganist(map_size: Res<MapSize>, mut position: Mut<Position>, velocity: &Velocity) {
    position.x += velocity.x;
    position.x %= map_size.width;
    position.y += velocity.y;
}

fn collide_with_trees(
    mut tobogganists: Query<With<Tobogganist, (&Position, &mut TreeHitCount)>>,
    trees: Query<With<Tree, &Position>>,
) {
    for (tobogganist_position, mut tree_hit_count) in tobogganists.iter_mut() {
        for tree_position in trees.iter() {
            if *tree_position == *tobogganist_position {
                tree_hit_count.0 += 1;
            }
        }
    }
}

fn clear_finished_tobogganists(
    mut commands: Commands,
    map_size: Res<MapSize>,
    mut score: ResMut<Score>,
    tobogganists: Query<With<Tobogganist, (Entity, &Position, &Velocity, &TreeHitCount)>>,
) {
    for (entity, position, velocity, tree_hit_count) in tobogganists.iter() {
        if position.y >= map_size.height {
            println!(
                "A tobogganist finished heading at incline {} x {}, after hitting {} trees",
                velocity.x, velocity.y, tree_hit_count.0
            );
            score.0 *= tree_hit_count.0;
            commands.despawn(entity);
        }
    }
}

fn end_of_slope(
    score: Res<Score>,
    mut exit_events: ResMut<Events<AppExit>>,
    tobogganists: Query<&Tobogganist>,
) {
    if tobogganists.iter().count() == 0 {
        println!("All tobogganists finished. Total score: {}", score.0);
        exit_events.send(AppExit);
    }
}