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/* Copyright 2021 Mats Nilsson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mnil.h"
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case M_TILD: // ~
if (record->event.pressed) {
tap_code16(RALT(KC_RBRC));
tap_code(KC_SPC);
} else {
}
break;
case M_CIRC: // ^
if (record->event.pressed) {
tap_code16(S(KC_RBRC));
tap_code(KC_SPC);
} else {
}
break;
case M_BTCK: // `
if (record->event.pressed) {
tap_code16(S(KC_EQL));
tap_code(KC_SPC);
} else {
}
break;
case QWE_COL: // Swap default keymap layer
if (record->event.pressed) {
if (get_highest_layer(default_layer_state) == _COLEMAK) {
default_layer_set(1UL << _QWERTY);
} else {
default_layer_set(1UL << _COLEMAK);
}
}
break;
}
return true;
};
// Tap Dance
// Determine the current tap dance state
int cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed)
return SINGLE_TAP;
else
return SINGLE_HOLD;
} else if (state->count == 2) {
if (state->interrupted)
return DOUBLE_SINGLE_TAP;
else if (state->pressed)
return DOUBLE_HOLD;
else
return DOUBLE_SINGLE_TAP;
}
if (state->count == 3) {
if (state->interrupted || !state->pressed)
return TRIPLE_TAP;
else
return TRIPLE_HOLD;
} else
return 8;
}
static tap ae_tap_state = {.is_press_action = true, .state = 0};
void ae_finished(qk_tap_dance_state_t *state, void *user_data) {
ae_tap_state.state = cur_dance(state);
switch (ae_tap_state.state) {
case SINGLE_TAP:
register_code(KC_A);
break;
case SINGLE_HOLD:
tap_code(SE_ADIA);
break;
case DOUBLE_SINGLE_TAP:
tap_code(KC_A);
register_code(KC_A);
break;
}
}
void ae_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (ae_tap_state.state) {
case SINGLE_TAP:
unregister_code(KC_A);
break;
case DOUBLE_SINGLE_TAP:
unregister_code(KC_A);
break;
}
ae_tap_state.state = 0;
}
static tap aa_tap_state = {.is_press_action = true, .state = 0};
void aa_finished(qk_tap_dance_state_t *state, void *user_data) {
aa_tap_state.state = cur_dance(state);
switch (aa_tap_state.state) {
case SINGLE_TAP:
register_code(SE_ODIA);
break;
case SINGLE_HOLD:
register_code(SE_ARNG);
unregister_code(SE_ARNG);
break;
case DOUBLE_SINGLE_TAP:
tap_code(SE_ODIA);
register_code(SE_ODIA);
break;
}
}
void aa_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (aa_tap_state.state) {
case SINGLE_TAP:
unregister_code(SE_ODIA);
break;
case DOUBLE_SINGLE_TAP:
unregister_code(SE_ODIA);
break;
}
aa_tap_state.state = 0;
}
// clang-format off
qk_tap_dance_action_t tap_dance_actions[] = {
[AAE] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ae_finished, ae_reset, 250),
[OAA] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, aa_finished, aa_reset, 250)
};
// clang-format on
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