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#pragma once
#include QMK_KEYBOARD_H
#include "wrappers.h"
#include "eeprom.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
enum layer_number {
_WINBASE = 0,
_MACBASE,
_QWERTY,
_GAMER,
_GAMR1,
_GAMR2,
_NGMR,
_NUMB,
_MNMB,
_SYMB,
_FUNC,
_MDIA,
_MEME
};
enum userspace_custom_keycodes {
KC_MACBASE = SAFE_RANGE,
KC_QWERTY,
KC_WINBASE,
KC_GAMER,
KC_GAMR1,
KC_GAMR2,
NUMB,
MNMB,
SYMB,
FUNC,
MDIA,
RGBRST,
MAKEK,
MAKEKF,
SHRUG,
//DYNAMIC_MACRO_RANGE,
SAFE_RANGE_KEYMAP
};
/*
#ifdef UNICODEMAP_ENABLE
enum unicode_names {
BANG,
IRONY,
SNEK,
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x203D, // ‽
[IRONY] = 0x2E2E, // ⸮
[SNEK] = 0x1F40D, // 🐍
};
#endif // UNICODEMAP_ENABLE
*/
//#include "dynamic_macro.h"
#if RGBLIGHT_ENABLE
uint8_t RGB_current_mode;
#endif
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