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|
/* Copyright 2016-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "sequencer.h"
// Fillers to make layering more clear
#define _______ KC_TRANSPARENT
#define XXXXXXX KC_NO
enum quantum_keycodes {
// Ranges used in shortcuts - not to be used directly
QK_BASIC = 0x0000,
QK_BASIC_MAX = 0x00FF,
QK_MODS = 0x0100,
QK_LCTL = 0x0100,
QK_LSFT = 0x0200,
QK_LALT = 0x0400,
QK_LGUI = 0x0800,
QK_RMODS_MIN = 0x1000,
QK_RCTL = 0x1100,
QK_RSFT = 0x1200,
QK_RALT = 0x1400,
QK_RGUI = 0x1800,
QK_MODS_MAX = 0x1FFF,
QK_LAYER_TAP = 0x4000,
QK_LAYER_TAP_MAX = 0x4FFF,
QK_TO = 0x5000,
QK_TO_MAX = 0x50FF,
QK_MOMENTARY = 0x5100,
QK_MOMENTARY_MAX = 0x51FF,
QK_DEF_LAYER = 0x5200,
QK_DEF_LAYER_MAX = 0x52FF,
QK_TOGGLE_LAYER = 0x5300,
QK_TOGGLE_LAYER_MAX = 0x53FF,
QK_ONE_SHOT_LAYER = 0x5400,
QK_ONE_SHOT_LAYER_MAX = 0x54FF,
QK_ONE_SHOT_MOD = 0x5500,
QK_ONE_SHOT_MOD_MAX = 0x55FF,
QK_SWAP_HANDS = 0x5600,
QK_SWAP_HANDS_MAX = 0x56FF,
QK_TAP_DANCE = 0x5700,
QK_TAP_DANCE_MAX = 0x57FF,
QK_LAYER_TAP_TOGGLE = 0x5800,
QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
QK_LAYER_MOD = 0x5900,
QK_LAYER_MOD_MAX = 0x59FF,
QK_STENO = 0x5A00,
QK_STENO_BOLT = 0x5A30,
QK_STENO_GEMINI = 0x5A31,
QK_STENO_COMB = 0x5A32,
QK_STENO_COMB_MAX = 0x5A3C,
QK_STENO_MAX = 0x5A3F,
// 0x5C00 - 0x5FFF are reserved, see below
QK_MOD_TAP = 0x6000,
QK_MOD_TAP_MAX = 0x7FFF,
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
QK_UNICODEMAP = 0x8000,
QK_UNICODEMAP_MAX = 0xBFFF,
QK_UNICODEMAP_PAIR = 0xC000,
QK_UNICODEMAP_PAIR_MAX = 0xFFFF,
// Loose keycodes - to be used directly
QK_BOOTLOADER = 0x5C00,
QK_DEBUG_TOGGLE, // 5C01
// Magic
MAGIC_SWAP_CONTROL_CAPSLOCK, // 5C02
MAGIC_CAPSLOCK_TO_CONTROL, // 5C03
MAGIC_SWAP_LALT_LGUI, // 5C04
MAGIC_SWAP_RALT_RGUI, // 5C05
MAGIC_NO_GUI, // 5C06
MAGIC_SWAP_GRAVE_ESC, // 5C07
MAGIC_SWAP_BACKSLASH_BACKSPACE, // 5C08
MAGIC_HOST_NKRO, // 5C09
MAGIC_SWAP_ALT_GUI, // 5C0A
MAGIC_UNSWAP_CONTROL_CAPSLOCK, // 5C0B
MAGIC_UNCAPSLOCK_TO_CONTROL, // 5C0C
MAGIC_UNSWAP_LALT_LGUI, // 5C0D
MAGIC_UNSWAP_RALT_RGUI, // 5C0E
MAGIC_UNNO_GUI, // 5C0F
MAGIC_UNSWAP_GRAVE_ESC, // 5C10
MAGIC_UNSWAP_BACKSLASH_BACKSPACE, // 5C11
MAGIC_UNHOST_NKRO, // 5C12
MAGIC_UNSWAP_ALT_GUI, // 5C13
MAGIC_TOGGLE_NKRO, // 5C14
MAGIC_TOGGLE_ALT_GUI, // 5C15
// Grave Escape
QK_GRAVE_ESCAPE, // 5C16
// Auto Shift
KC_ASUP, // 5C17
KC_ASDN, // 5C18
KC_ASRP, // 5C19
KC_ASTG, // 5C1A
KC_ASON, // 5C1B
KC_ASOFF, // 5C1C
// Audio
AU_ON, // 5C1D
AU_OFF, // 5C1E
AU_TOG, // 5C1F
// Audio Clicky
CLICKY_TOGGLE, // 5C20
CLICKY_ENABLE, // 5C21
CLICKY_DISABLE, // 5C22
CLICKY_UP, // 5C23
CLICKY_DOWN, // 5C24
CLICKY_RESET, // 5C25
// Music mode
MU_ON, // 5C26
MU_OFF, // 5C27
MU_TOG, // 5C28
MU_MOD, // 5C29
MUV_IN, // 5C2A
MUV_DE, // 5C2B
// MIDI
MI_ON, // 5C2C
MI_OFF, // 5C2D
MI_TOG, // 5C2E
MI_C, // 5C2F
MI_Cs, // 5C30
MI_Db = MI_Cs,
MI_D, // 5C31
MI_Ds, // 5C32
MI_Eb = MI_Ds,
MI_E, // 5C33
MI_F, // 5C34
MI_Fs, // 5C35
MI_Gb = MI_Fs,
MI_G, // 5C36
MI_Gs, // 5C37
MI_Ab = MI_Gs,
MI_A, // 5C38
MI_As, // 5C39
MI_Bb = MI_As,
MI_B, // 5C3A
MI_C_1, // 5C3B
MI_Cs_1, // 5C3C
MI_Db_1 = MI_Cs_1,
MI_D_1, // 5C3D
MI_Ds_1, // 5C3E
MI_Eb_1 = MI_Ds_1,
MI_E_1, // 5C3F
MI_F_1, // 5C40
MI_Fs_1, // 5C41
MI_Gb_1 = MI_Fs_1,
MI_G_1, // 5C42
MI_Gs_1, // 5C43
MI_Ab_1 = MI_Gs_1,
MI_A_1, // 5C44
MI_As_1, // 5C45
MI_Bb_1 = MI_As_1,
MI_B_1, // 5C46
MI_C_2, // 5C47
MI_Cs_2, // 5C48
MI_Db_2 = MI_Cs_2,
MI_D_2, // 5C49
MI_Ds_2, // 5C4A
MI_Eb_2 = MI_Ds_2,
MI_E_2, // 5C4B
MI_F_2, // 5C4C
MI_Fs_2, // 5C4D
MI_Gb_2 = MI_Fs_2,
MI_G_2, // 5C4E
MI_Gs_2, // 5C4F
MI_Ab_2 = MI_Gs_2,
MI_A_2, // 5C50
MI_As_2, // 5C51
MI_Bb_2 = MI_As_2,
MI_B_2, // 5C52
MI_C_3, // 5C53
MI_Cs_3, // 5C54
MI_Db_3 = MI_Cs_3,
MI_D_3, // 5C55
MI_Ds_3, // 5C56
MI_Eb_3 = MI_Ds_3,
MI_E_3, // 5C57
MI_F_3, // 5C58
MI_Fs_3, // 5C59
MI_Gb_3 = MI_Fs_3,
MI_G_3, // 5C5A
MI_Gs_3, // 5C5B
MI_Ab_3 = MI_Gs_3,
MI_A_3, // 5C5C
MI_As_3, // 5C5D
MI_Bb_3 = MI_As_3,
MI_B_3, // 5C5E
MI_C_4, // 5C5F
MI_Cs_4, // 5C60
MI_Db_4 = MI_Cs_4,
MI_D_4, // 5C61
MI_Ds_4, // 5C62
MI_Eb_4 = MI_Ds_4,
MI_E_4, // 5C63
MI_F_4, // 5C64
MI_Fs_4, // 5C65
MI_Gb_4 = MI_Fs_4,
MI_G_4, // 5C66
MI_Gs_4, // 5C67
MI_Ab_4 = MI_Gs_4,
MI_A_4, // 5C68
MI_As_4, // 5C69
MI_Bb_4 = MI_As_4,
MI_B_4, // 5C6A
MI_C_5, // 5C6B
MI_Cs_5, // 5C6C
MI_Db_5 = MI_Cs_5,
MI_D_5, // 5C6D
MI_Ds_5, // 5C6E
MI_Eb_5 = MI_Ds_5,
MI_E_5, // 5C6F
MI_F_5, // 5C70
MI_Fs_5, // 5C71
MI_Gb_5 = MI_Fs_5,
MI_G_5, // 5C72
MI_Gs_5, // 5C73
MI_Ab_5 = MI_Gs_5,
MI_A_5, // 5C74
MI_As_5, // 5C75
MI_Bb_5 = MI_As_5,
MI_B_5, // 5C76
MI_OCT_N2, // 5C77
MI_OCT_N1, // 5C78
MI_OCT_0, // 5C79
MI_OCT_1, // 5C7A
MI_OCT_2, // 5C7B
MI_OCT_3, // 5C7C
MI_OCT_4, // 5C7D
MI_OCT_5, // 5C7E
MI_OCT_6, // 5C7F
MI_OCT_7, // 5C80
MI_OCTD, // 5C81
MI_OCTU, // 5C82
MI_TRNS_N6, // 5C83
MI_TRNS_N5, // 5C84
MI_TRNS_N4, // 5C85
MI_TRNS_N3, // 5C86
MI_TRNS_N2, // 5C87
MI_TRNS_N1, // 5C88
MI_TRNS_0, // 5C89
MI_TRNS_1, // 5C8A
MI_TRNS_2, // 5C8B
MI_TRNS_3, // 5C8C
MI_TRNS_4, // 5C8D
MI_TRNS_5, // 5C8E
MI_TRNS_6, // 5C8F
MI_TRNSD, // 5C90
MI_TRNSU, // 5C91
MI_VEL_0, // 5C92
#ifdef VIA_ENABLE
MI_VEL_1 = MI_VEL_0,
#else
MI_VEL_1, // 5C93
#endif
MI_VEL_2, // 5C94
MI_VEL_3, // 5C95
MI_VEL_4, // 5C96
MI_VEL_5, // 5C97
MI_VEL_6, // 5C98
MI_VEL_7, // 5C99
MI_VEL_8, // 5C9A
MI_VEL_9, // 5C9B
MI_VEL_10, // 5C9C
MI_VELD, // 5C9D
MI_VELU, // 5C9E
MI_CH1, // 5C9F
MI_CH2, // 5CA0
MI_CH3, // 5CA1
MI_CH4, // 5CA2
MI_CH5, // 5CA3
MI_CH6, // 5CA4
MI_CH7, // 5CA5
MI_CH8, // 5CA6
MI_CH9, // 5CA7
MI_CH10, // 5CA8
MI_CH11, // 5CA9
MI_CH12, // 5CAA
MI_CH13, // 5CAB
MI_CH14, // 5CAC
MI_CH15, // 5CAD
MI_CH16, // 5CAE
MI_CHD, // 5CAF
MI_CHU, // 5CB0
MI_ALLOFF, // 5CB1
MI_SUS, // 5CB2
MI_PORT, // 5CB3
MI_SOST, // 5CB4
MI_SOFT, // 5CB5
MI_LEG, // 5CB6
MI_MOD, // 5CB7
MI_MODSD, // 5CB8
MI_MODSU, // 5CB9
MI_BENDD, // 5CBA
MI_BENDU, // 5CBB
// Backlight
BL_ON, // 5CBC
BL_OFF, // 5CBD
BL_DEC, // 5CBE
BL_INC, // 5CBF
BL_TOGG, // 5CC0
BL_STEP, // 5CC1
BL_BRTG, // 5CC2
// RGB underglow/matrix
RGB_TOG, // 5CC3
RGB_MODE_FORWARD, // 5CC4
RGB_MODE_REVERSE, // 5CC5
RGB_HUI, // 5CC6
RGB_HUD, // 5CC7
RGB_SAI, // 5CC8
RGB_SAD, // 5CC9
RGB_VAI, // 5CCA
RGB_VAD, // 5CCB
RGB_SPI, // 5CCC
RGB_SPD, // 5CCD
RGB_MODE_PLAIN, // 5CCE
RGB_MODE_BREATHE, // 5CCF
RGB_MODE_RAINBOW, // 5CD0
RGB_MODE_SWIRL, // 5CD1
RGB_MODE_SNAKE, // 5CD2
RGB_MODE_KNIGHT, // 5CD3
RGB_MODE_XMAS, // 5CD4
RGB_MODE_GRADIENT, // 5CD5
RGB_MODE_RGBTEST, // 5CD6
// Velocikey
VLK_TOG, // 5CD7
// Space Cadet
KC_LSPO, // 5CD8
KC_RSPC, // 5CD9
KC_SFTENT, // 5CDA
// Thermal Printer
PRINT_ON, // 5CDB
PRINT_OFF, // 5CDC
// Bluetooth: output selection
OUT_AUTO, // 5CDD
OUT_USB, // 5CDE
// Clear EEPROM
QK_CLEAR_EEPROM, // 5CDF
// Unicode
UNICODE_MODE_FORWARD, // 5CE0
UNICODE_MODE_REVERSE, // 5CE1
UNICODE_MODE_MAC, // 5CE2
UNICODE_MODE_LNX, // 5CE3
UNICODE_MODE_WIN, // 5CE4
UNICODE_MODE_BSD, // 5CE5
UNICODE_MODE_WINC, // 5CE6
// Haptic
HPT_ON, // 5CE7
HPT_OFF, // 5CE8
HPT_TOG, // 5CE9
HPT_RST, // 5CEA
HPT_FBK, // 5CEB
HPT_BUZ, // 5CEC
HPT_MODI, // 5CED
HPT_MODD, // 5CEE
HPT_CONT, // 5CEF
HPT_CONI, // 5CF0
HPT_COND, // 5CF1
HPT_DWLI, // 5CF2
HPT_DWLD, // 5CF3
// Space Cadet (continued)
KC_LCPO, // 5CF4
KC_RCPC, // 5CF5
KC_LAPO, // 5CF6
KC_RAPC, // 5CF7
// Combos
CMB_ON, // 5CF8
CMB_OFF, // 5CF9
CMB_TOG, // 5CFA
// Magic (continued)
MAGIC_SWAP_LCTL_LGUI, // 5CFB
MAGIC_SWAP_RCTL_RGUI, // 5CFC
MAGIC_UNSWAP_LCTL_LGUI, // 5CFD
MAGIC_UNSWAP_RCTL_RGUI, // 5CFE
MAGIC_SWAP_CTL_GUI, // 5CFF
MAGIC_UNSWAP_CTL_GUI, // 5D00
MAGIC_TOGGLE_CTL_GUI, // 5D01
MAGIC_EE_HANDS_LEFT, // 5D02
MAGIC_EE_HANDS_RIGHT, // 5D03
// Dynamic Macros
DYN_REC_START1, // 5D04
DYN_REC_START2, // 5D05
DYN_REC_STOP, // 5D06
DYN_MACRO_PLAY1, // 5D07
DYN_MACRO_PLAY2, // 5D08
// Joystick
JS_BUTTON0, // 5D09
JS_BUTTON1, // 5D0A
JS_BUTTON2, // 5D0B
JS_BUTTON3, // 5D0C
JS_BUTTON4, // 5D0D
JS_BUTTON5, // 5D0E
JS_BUTTON6, // 5D0F
JS_BUTTON7, // 5D10
JS_BUTTON8, // 5D11
JS_BUTTON9, // 5D12
JS_BUTTON10, // 5D13
JS_BUTTON11, // 5D14
JS_BUTTON12, // 5D15
JS_BUTTON13, // 5D16
JS_BUTTON14, // 5D17
JS_BUTTON15, // 5D18
JS_BUTTON16, // 5D19
JS_BUTTON17, // 5D1A
JS_BUTTON18, // 5D1B
JS_BUTTON19, // 5D1C
JS_BUTTON20, // 5D1D
JS_BUTTON21, // 5D1E
JS_BUTTON22, // 5D1F
JS_BUTTON23, // 5D20
JS_BUTTON24, // 5D21
JS_BUTTON25, // 5D22
JS_BUTTON26, // 5D23
JS_BUTTON27, // 5D24
JS_BUTTON28, // 5D25
JS_BUTTON29, // 5D26
JS_BUTTON30, // 5D27
JS_BUTTON31, // 5D28
// Leader Key
KC_LEAD, // 5D29
// Bluetooth: output selection (continued)
OUT_BT, // 5D2A
// Lock Key
KC_LOCK, // 5D2B
// Terminal
TERM_ON, // 5D2C
TERM_OFF, // 5D2D
// Sequencer
SQ_ON, // 5D2E
SQ_OFF, // 5D2F
SQ_TOG, // 5D30
SQ_TMPD, // 5D31
SQ_TMPU, // 5D32
SQ_RESD, // 5D33
SQ_RESU, // 5D34
SQ_SALL, // 5D35
SQ_SCLR, // 5D36
SEQUENCER_STEP_MIN, // 5D37
SEQUENCER_STEP_MAX = SEQUENCER_STEP_MIN + SEQUENCER_STEPS,
SEQUENCER_RESOLUTION_MIN,
SEQUENCER_RESOLUTION_MAX = SEQUENCER_RESOLUTION_MIN + SEQUENCER_RESOLUTIONS,
SEQUENCER_TRACK_MIN,
SEQUENCER_TRACK_MAX = SEQUENCER_TRACK_MIN + SEQUENCER_TRACKS,
#define SQ_S(n) (n < SEQUENCER_STEPS ? SEQUENCER_STEP_MIN + n : KC_NO)
#define SQ_R(n) (n < SEQUENCER_RESOLUTIONS ? SEQUENCER_RESOLUTION_MIN + n : KC_NO)
#define SQ_T(n) (n < SEQUENCER_TRACKS ? SEQUENCER_TRACK_MIN + n : KC_NO)
// One Shot
ONESHOT_ENABLE,
ONESHOT_DISABLE,
ONESHOT_TOGGLE,
// RGB underglow/matrix (continued)
RGB_MODE_TWINKLE,
// Key Overrides
KEY_OVERRIDE_TOGGLE,
KEY_OVERRIDE_ON,
KEY_OVERRIDE_OFF,
// Additional magic key
MAGIC_TOGGLE_GUI,
// Adjust tapping term on the fly
DT_PRNT,
DT_UP,
DT_DOWN,
// Programmable Button
PROGRAMMABLE_BUTTON_1,
PROGRAMMABLE_BUTTON_2,
PROGRAMMABLE_BUTTON_3,
PROGRAMMABLE_BUTTON_4,
PROGRAMMABLE_BUTTON_5,
PROGRAMMABLE_BUTTON_6,
PROGRAMMABLE_BUTTON_7,
PROGRAMMABLE_BUTTON_8,
PROGRAMMABLE_BUTTON_9,
PROGRAMMABLE_BUTTON_10,
PROGRAMMABLE_BUTTON_11,
PROGRAMMABLE_BUTTON_12,
PROGRAMMABLE_BUTTON_13,
PROGRAMMABLE_BUTTON_14,
PROGRAMMABLE_BUTTON_15,
PROGRAMMABLE_BUTTON_16,
PROGRAMMABLE_BUTTON_17,
PROGRAMMABLE_BUTTON_18,
PROGRAMMABLE_BUTTON_19,
PROGRAMMABLE_BUTTON_20,
PROGRAMMABLE_BUTTON_21,
PROGRAMMABLE_BUTTON_22,
PROGRAMMABLE_BUTTON_23,
PROGRAMMABLE_BUTTON_24,
PROGRAMMABLE_BUTTON_25,
PROGRAMMABLE_BUTTON_26,
PROGRAMMABLE_BUTTON_27,
PROGRAMMABLE_BUTTON_28,
PROGRAMMABLE_BUTTON_29,
PROGRAMMABLE_BUTTON_30,
PROGRAMMABLE_BUTTON_31,
PROGRAMMABLE_BUTTON_32,
// Dedicated macro keys for Configurator and VIA
MACRO_0,
MACRO_1,
MACRO_2,
MACRO_3,
MACRO_4,
MACRO_5,
MACRO_6,
MACRO_7,
MACRO_8,
MACRO_9,
MACRO_10,
MACRO_11,
MACRO_12,
MACRO_13,
MACRO_14,
MACRO_15,
MACRO_16,
MACRO_17,
MACRO_18,
MACRO_19,
MACRO_20,
MACRO_21,
MACRO_22,
MACRO_23,
MACRO_24,
MACRO_25,
MACRO_26,
MACRO_27,
MACRO_28,
MACRO_29,
MACRO_30,
MACRO_31,
MAGIC_TOGGLE_CONTROL_CAPSLOCK,
// Start of custom keycode range for keyboards and keymaps - always leave at the end
SAFE_RANGE
};
// Keycode modifiers & aliases
#define LCTL(kc) (QK_LCTL | (kc))
#define LSFT(kc) (QK_LSFT | (kc))
#define LALT(kc) (QK_LALT | (kc))
#define LGUI(kc) (QK_LGUI | (kc))
#define LOPT(kc) LALT(kc)
#define LCMD(kc) LGUI(kc)
#define LWIN(kc) LGUI(kc)
#define RCTL(kc) (QK_RCTL | (kc))
#define RSFT(kc) (QK_RSFT | (kc))
#define RALT(kc) (QK_RALT | (kc))
#define RGUI(kc) (QK_RGUI | (kc))
#define ALGR(kc) RALT(kc)
#define ROPT(kc) RALT(kc)
#define RCMD(kc) RGUI(kc)
#define RWIN(kc) RGUI(kc)
#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
#define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
#define LSG(kc) (QK_LSFT | QK_LGUI | (kc))
#define SGUI(kc) LSG(kc)
#define SCMD(kc) LSG(kc)
#define SWIN(kc) LSG(kc)
#define LAG(kc) (QK_LALT | QK_LGUI | (kc))
#define RSG(kc) (QK_RSFT | QK_RGUI | (kc))
#define RAG(kc) (QK_RALT | QK_RGUI | (kc))
#define LCA(kc) (QK_LCTL | QK_LALT | (kc))
#define LSA(kc) (QK_LSFT | QK_LALT | (kc))
#define RSA(kc) (QK_RSFT | QK_RALT | (kc))
#define RCS(kc) (QK_RCTL | QK_RSFT | (kc))
#define SAGR(kc) RSA(kc)
#define MOD_HYPR 0xF
#define MOD_MEH 0x7
// US ANSI shifted keycode aliases
#define KC_TILDE LSFT(KC_GRAVE) // ~
#define KC_TILD KC_TILDE
#define KC_EXCLAIM LSFT(KC_1) // !
#define KC_EXLM KC_EXCLAIM
#define KC_AT LSFT(KC_2) // @
#define KC_HASH LSFT(KC_3) // #
#define KC_DOLLAR LSFT(KC_4) // $
#define KC_DLR KC_DOLLAR
#define KC_PERCENT LSFT(KC_5) // %
#define KC_PERC KC_PERCENT
#define KC_CIRCUMFLEX LSFT(KC_6) // ^
#define KC_CIRC KC_CIRCUMFLEX
#define KC_AMPERSAND LSFT(KC_7) // &
#define KC_AMPR KC_AMPERSAND
#define KC_ASTERISK LSFT(KC_8) // *
#define KC_ASTR KC_ASTERISK
#define KC_LEFT_PAREN LSFT(KC_9) // (
#define KC_LPRN KC_LEFT_PAREN
#define KC_RIGHT_PAREN LSFT(KC_0) // )
#define KC_RPRN KC_RIGHT_PAREN
#define KC_UNDERSCORE LSFT(KC_MINUS) // _
#define KC_UNDS KC_UNDERSCORE
#define KC_PLUS LSFT(KC_EQUAL) // +
#define KC_LEFT_CURLY_BRACE LSFT(KC_LEFT_BRACKET) // {
#define KC_LCBR KC_LEFT_CURLY_BRACE
#define KC_RIGHT_CURLY_BRACE LSFT(KC_RIGHT_BRACKET) // }
#define KC_RCBR KC_RIGHT_CURLY_BRACE
#define KC_LEFT_ANGLE_BRACKET LSFT(KC_COMMA) // <
#define KC_LABK KC_LEFT_ANGLE_BRACKET
#define KC_LT KC_LEFT_ANGLE_BRACKET
#define KC_RIGHT_ANGLE_BRACKET LSFT(KC_DOT) // >
#define KC_RABK KC_RIGHT_ANGLE_BRACKET
#define KC_GT KC_RIGHT_ANGLE_BRACKET
#define KC_COLON LSFT(KC_SEMICOLON) // :
#define KC_COLN KC_COLON
#define KC_PIPE LSFT(KC_BACKSLASH) // |
#define KC_QUESTION LSFT(KC_SLASH) // ?
#define KC_QUES KC_QUESTION
#define KC_DOUBLE_QUOTE LSFT(KC_QUOTE) // "
#define KC_DQUO KC_DOUBLE_QUOTE
#define KC_DQT KC_DOUBLE_QUOTE
#define KC_DELT KC_DELETE // Del key (four letter code)
// Modified keycode aliases
#define C(kc) LCTL(kc)
#define S(kc) LSFT(kc)
#define A(kc) LALT(kc)
#define G(kc) LGUI(kc)
#define QK_GESC QK_GRAVE_ESCAPE
#define QK_BOOT QK_BOOTLOADER
#define DB_TOGG QK_DEBUG_TOGGLE
#define EE_CLR QK_CLEAR_EEPROM
// Audio Clicky aliases
#define CK_TOGG CLICKY_TOGGLE
#define CK_RST CLICKY_RESET
#define CK_UP CLICKY_UP
#define CK_DOWN CLICKY_DOWN
#define CK_ON CLICKY_ENABLE
#define CK_OFF CLICKY_DISABLE
// Fauxclicky (deprecated) redirects to Audio Clicky
#define FC_ON CLICKY_ENABLE
#define FC_OFF CLICKY_DISABLE
#define FC_TOGG CLICKY_TOGGLE
// RGB aliases
#define RGB_MOD RGB_MODE_FORWARD
#define RGB_RMOD RGB_MODE_REVERSE
#define RGB_M_P RGB_MODE_PLAIN
#define RGB_M_B RGB_MODE_BREATHE
#define RGB_M_R RGB_MODE_RAINBOW
#define RGB_M_SW RGB_MODE_SWIRL
#define RGB_M_SN RGB_MODE_SNAKE
#define RGB_M_K RGB_MODE_KNIGHT
#define RGB_M_X RGB_MODE_XMAS
#define RGB_M_G RGB_MODE_GRADIENT
#define RGB_M_T RGB_MODE_RGBTEST
#define RGB_M_TW RGB_MODE_TWINKLE
// Magic aliases
#define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
#define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
#define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
#define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
#define CL_TOGG MAGIC_TOGGLE_CONTROL_CAPSLOCK
#define LCG_SWP MAGIC_SWAP_LCTL_LGUI
#define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
#define RCG_SWP MAGIC_SWAP_RCTL_RGUI
#define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
#define CG_SWAP MAGIC_SWAP_CTL_GUI
#define CG_NORM MAGIC_UNSWAP_CTL_GUI
#define CG_TOGG MAGIC_TOGGLE_CTL_GUI
#define LAG_SWP MAGIC_SWAP_LALT_LGUI
#define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
#define RAG_SWP MAGIC_SWAP_RALT_RGUI
#define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
#define AG_TOGG MAGIC_TOGGLE_ALT_GUI
#define GUI_OFF MAGIC_NO_GUI
#define GUI_ON MAGIC_UNNO_GUI
#define GUI_TOG MAGIC_TOGGLE_GUI
#define GE_SWAP MAGIC_SWAP_GRAVE_ESC
#define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
#define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
#define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
#define NK_ON MAGIC_HOST_NKRO
#define NK_OFF MAGIC_UNHOST_NKRO
#define NK_TOGG MAGIC_TOGGLE_NKRO
#define EH_LEFT MAGIC_EE_HANDS_LEFT
#define EH_RGHT MAGIC_EE_HANDS_RIGHT
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
// keycode modeled after the old version, kept below for this.
/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
// Momentary switch layer - 256 layer max
#define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
// Set default layer - 256 layer max
#define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF))
// Toggle to layer - 256 layer max
#define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF))
// One-shot layer - 256 layer max
#define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF))
// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
#define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF))
// One-shot mod
#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF))
// Layer tap-toggle
#define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF))
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF))
#define LCTL_T(kc) MT(MOD_LCTL, kc)
#define RCTL_T(kc) MT(MOD_RCTL, kc)
#define CTL_T(kc) LCTL_T(kc)
#define LSFT_T(kc) MT(MOD_LSFT, kc)
#define RSFT_T(kc) MT(MOD_RSFT, kc)
#define SFT_T(kc) LSFT_T(kc)
#define LALT_T(kc) MT(MOD_LALT, kc)
#define RALT_T(kc) MT(MOD_RALT, kc)
#define LOPT_T(kc) LALT_T(kc)
#define ROPT_T(kc) RALT_T(kc)
#define ALGR_T(kc) RALT_T(kc)
#define ALT_T(kc) LALT_T(kc)
#define OPT_T(kc) LOPT_T(kc)
#define LGUI_T(kc) MT(MOD_LGUI, kc)
#define RGUI_T(kc) MT(MOD_RGUI, kc)
#define LCMD_T(kc) LGUI_T(kc)
#define LWIN_T(kc) LGUI_T(kc)
#define RCMD_T(kc) RGUI_T(kc)
#define RWIN_T(kc) RGUI_T(kc)
#define GUI_T(kc) LGUI_T(kc)
#define CMD_T(kc) LCMD_T(kc)
#define WIN_T(kc) LWIN_T(kc)
#define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
#define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
#define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
#define LSG_T(kc) MT(MOD_LSFT | MOD_LGUI, kc) // Left Shift + GUI
#define SGUI_T(kc) LSG_T(kc)
#define SCMD_T(kc) LSG_T(kc)
#define SWIN_T(kc) LSG_T(kc)
#define LAG_T(kc) MT(MOD_LALT | MOD_LGUI, kc) // Left Alt + GUI
#define RSG_T(kc) MT(MOD_RSFT | MOD_RGUI, kc) // Right Shift + GUI
#define RAG_T(kc) MT(MOD_RALT | MOD_RGUI, kc) // Right Alt + GUI
#define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
#define LSA_T(kc) MT(MOD_LSFT | MOD_LALT, kc) // Left Shift + Alt
#define RSA_T(kc) MT(MOD_RSFT | MOD_RALT, kc) // Right Shift + Alt
#define RCS_T(kc) MT(MOD_RCTL | MOD_RSFT, kc) // Right Control + Shift
#define SAGR_T(kc) RSA_T(kc)
#define ALL_T(kc) HYPR_T(kc)
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
#define KC_MEH MEH(KC_NO)
// Unicode aliases
// UNICODE_ENABLE - Allows Unicode input up to 0x7FFF
#define UC(c) (QK_UNICODE | (c))
// UNICODEMAP_ENABLE - Allows Unicode input up to 0x10FFFF, requires unicode_map
#define X(i) (QK_UNICODEMAP | (i))
#define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j
#define UC_MOD UNICODE_MODE_FORWARD
#define UC_RMOD UNICODE_MODE_REVERSE
#define UC_M_MA UNICODE_MODE_MAC
#define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias
#define UC_M_OS UNICODE_MODE_MAC // Deprecated alias
#define UC_M_LN UNICODE_MODE_LNX
#define UC_M_WI UNICODE_MODE_WIN
#define UC_M_BS UNICODE_MODE_BSD
#define UC_M_WC UNICODE_MODE_WINC
// Swap Hands
#define SH_T(kc) (QK_SWAP_HANDS | (kc))
#define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
#define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
#define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT)
#define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
#define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
#define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
#define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
// MIDI aliases
#define MIDI_TONE_MIN MI_C
#define MIDI_TONE_MAX MI_B_5
#define MIDI_OCTAVE_MIN MI_OCT_N2
#define MIDI_OCTAVE_MAX MI_OCT_7
#define MIDI_TRANSPOSE_MIN MI_TRNS_N6
#define MIDI_TRANSPOSE_MAX MI_TRNS_6
#define MIDI_VELOCITY_MIN MI_VEL_0
#define MIDI_VELOCITY_MAX MI_VEL_10
#define MIDI_CHANNEL_MIN MI_CH1
#define MIDI_CHANNEL_MAX MI_CH16
// Dynamic Macros aliases
#define DM_REC1 DYN_REC_START1
#define DM_REC2 DYN_REC_START2
#define DM_RSTP DYN_REC_STOP
#define DM_PLY1 DYN_MACRO_PLAY1
#define DM_PLY2 DYN_MACRO_PLAY2
// Joystick aliases
#define JS_BUTTON_MIN JS_BUTTON0
#define JS_BUTTON_MAX JS_BUTTON31
// One Shot aliases
#define OS_TOGG ONESHOT_TOGGLE
#define OS_ON ONESHOT_ENABLE
#define OS_OFF ONESHOT_DISABLE
// Programmable Button aliases
#define PB_1 PROGRAMMABLE_BUTTON_1
#define PB_2 PROGRAMMABLE_BUTTON_2
#define PB_3 PROGRAMMABLE_BUTTON_3
#define PB_4 PROGRAMMABLE_BUTTON_4
#define PB_5 PROGRAMMABLE_BUTTON_5
#define PB_6 PROGRAMMABLE_BUTTON_6
#define PB_7 PROGRAMMABLE_BUTTON_7
#define PB_8 PROGRAMMABLE_BUTTON_8
#define PB_9 PROGRAMMABLE_BUTTON_9
#define PB_10 PROGRAMMABLE_BUTTON_10
#define PB_11 PROGRAMMABLE_BUTTON_11
#define PB_12 PROGRAMMABLE_BUTTON_12
#define PB_13 PROGRAMMABLE_BUTTON_13
#define PB_14 PROGRAMMABLE_BUTTON_14
#define PB_15 PROGRAMMABLE_BUTTON_15
#define PB_16 PROGRAMMABLE_BUTTON_16
#define PB_17 PROGRAMMABLE_BUTTON_17
#define PB_18 PROGRAMMABLE_BUTTON_18
#define PB_19 PROGRAMMABLE_BUTTON_19
#define PB_20 PROGRAMMABLE_BUTTON_20
#define PB_21 PROGRAMMABLE_BUTTON_21
#define PB_22 PROGRAMMABLE_BUTTON_22
#define PB_23 PROGRAMMABLE_BUTTON_23
#define PB_24 PROGRAMMABLE_BUTTON_24
#define PB_25 PROGRAMMABLE_BUTTON_25
#define PB_26 PROGRAMMABLE_BUTTON_26
#define PB_27 PROGRAMMABLE_BUTTON_27
#define PB_28 PROGRAMMABLE_BUTTON_28
#define PB_29 PROGRAMMABLE_BUTTON_29
#define PB_30 PROGRAMMABLE_BUTTON_30
#define PB_31 PROGRAMMABLE_BUTTON_31
#define PB_32 PROGRAMMABLE_BUTTON_32
#define PROGRAMMABLE_BUTTON_MIN PROGRAMMABLE_BUTTON_1
#define PROGRAMMABLE_BUTTON_MAX PROGRAMMABLE_BUTTON_32
#include "quantum_keycodes_legacy.h"
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