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/*
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
*/
#include "simple_visualizer.h"
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 60;
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
}
if (state->status.layer & 0x80) {
state->target_lcd_color = LCD_COLOR(0, 255, 60);
state->layer_text = "Game Arrow";
} else if (state->status.layer & 0x40) {
state->target_lcd_color = LCD_COLOR(0, 255, 60);
state->layer_text = "Game";
} else if (state->status.layer & 0x20) {
state->target_lcd_color = LCD_COLOR(140, 100, 60);
state->layer_text = "Movement";
} else if (state->status.layer & 0x10) {
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media";
} else if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbol";
} else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
state->layer_text = "Code";
} else {
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
state->layer_text = "Default";
}
}
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