1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/* Copyright 2021 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum custom_layers {
_BASE,
_FN1,
_FN2,
_FN3,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT_all(
_______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
)
};
void keyboard_pre_init_user(void) {
setPinOutput(F5); // initialize F5 for LED
setPinOutput(F6); // initialize F6 for LED
setPinOutput(F7); // initialize F7 for LED
}
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _FN1:
writePinHigh(F5);
writePinLow(F6);
writePinLow(F7);
break;
case _FN2:
writePinHigh(F6);
writePinLow(F5);
writePinLow(F7);
break;
case _FN3: // replace 'XXXX' with the layer or function name
writePinHigh(F7);
writePinLow(F5);
writePinLow(F6);
break;
case KC_F24:
writePinHigh(F7);
writePinHigh(F5);
writePinHigh(F6);
break;
default:
writePinLow(F5);
writePinLow(F6);
writePinLow(F7);
break;
}
return state;
}
bool spongebob_mode = false;
bool spongebob_case = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (spongebob_mode) {
switch(keycode) {
case KC_A...KC_Z:
if (record->event.pressed) {
(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
return false; break;
}
}
}
switch(keycode) {
case USER00:
if (record->event.pressed) {
spongebob_mode ^= 1;
}
return false; break;
}
return true;
}
|