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/*
Copyright 2019 SwanMatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 6

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
#define MASTER_RIGHT

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
  //#define RGBLIGHT_SPLIT
  #define RGBLED_SPLIT {26, 26}
  #define RGBLED_NUM 52
  #ifdef RGB_MATRIX_ENABLE
    #define DRIVER_LED_TOTAL 52
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150

    #define RGB_MATRIX_HUE_STEP 8
    #define RGB_MATRIX_SAT_STEP 8
    #define RGB_MATRIX_VAL_STEP 8
    #define RGB_MATRIX_SPD_STEP 8

    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

    #define RGB_MATRIX_KEYPRESSES  // reacts to keypresses

    #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
  #else
    #define RGBLIGHT_LED_MAP { 0,1,2,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,3,4,5,6, \
                              26,27,28,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,29,30,31,32 }
    #define RGBLIGHT_HUE_STEP 8
    #define RGBLIGHT_SAT_STEP 8
    #define RGBLIGHT_VAL_STEP 8
    #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
  //#define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//  #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
    #define RGBLIGHT_EFFECT_BREATHING
    #define RGBLIGHT_EFFECT_RAINBOW_MOOD
    #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
    #define RGBLIGHT_EFFECT_SNAKE
//  #define RGBLIGHT_EFFECT_KNIGHT
//  #define RGBLIGHT_EFFECT_CHRISTMAS
//  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//  #define RGBLIGHT_EFFECT_RGB_TEST
//  #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
  /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
    #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  /*==== use exp() and sin() ====*/
    #define RGBLIGHT_EFFECT_BREATHE_CENTER 2     // 1 to 2.7
    #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
/*== customize snake effect ==*/
    #define RGBLIGHT_EFFECT_SNAKE_LENGTH RGBLED_NUM
/*== customize knight effect ==*/
    #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 6
  #endif
#endif

/* Audio */
#ifdef AUDIO_ENABLE
  #define AUDIO_PIN B6
  #define STARTUP_SONG SONG(STARTUP_SOUND)
  #define AUDIO_CLICKY
  #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.0f
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 10

//#define RETRO_TAPPING

#ifdef MOUSEKEY_ENABLE
  #define MOUSEKEY_INTERVAL 20
  #define MOUSEKEY_MAX_SPEED 5
  #define MOUSEKEY_TIME_TO_MAX 60
#endif

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0