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/* Copyright 2018 Jarred Steenvoorden
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#include "jarred.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_planck_grid_wrapper(QWERTY_4x12),
[_GAME] = LAYOUT_planck_grid_wrapper(GAME_4x12),
[_LW] = LAYOUT_planck_grid_wrapper(LOWER_4x12),
[_NV] = LAYOUT_planck_grid_wrapper(NAV_4x12),
[_NP] = LAYOUT_planck_grid_wrapper(NUMPAD_4x12),
[_MS] = LAYOUT_planck_grid_wrapper(MOUSE_4x12)
};
#ifdef RGB_MATRIX_H
void rgb_matrix_indicators_user(void) {
// Disable light in middle of 2U position
rgb_matrix_set_color(42, 0, 0, 0);
}
#endif
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