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#pragma once
#include "config_common.h"
#define KEYBOARD_PCB_REV 11
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0666
#define DEVICE_VER 0x1337
#define MANUFACTURER Henrik O. Sørensen
#define PRODUCT Omnikey(-ish) Keyboard
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 23
/* key matrix pins */
#if KEYBOARD_PCB_REV == 10
#define MATRIX_ROW_PINS { D2, D3, D4, D5, D6, D7 }
#else
#define MATRIX_ROW_PINS { D2, D3, D4, D5, E6, D7 }
#endif
#define MATRIX_COL_PINS { F0, F1, F2, F3, F4, F5, F6, F7, C7, C6, C5, C4, C3, C2, C1, C0, B0, B1, B2, B3, B4, B5, B6 }
#define LED_NUM_LOCK_PIN E0
#define LED_CAPS_LOCK_PIN E1
#define LED_SCROLL_LOCK_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 0
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* force n-key rollover*/
#define FORCE_NKRO
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#define DYNAMIC_MACRO_COUNT 12
#define DYNAMIC_MACRO_SIZE 48
#define DYNAMIC_MACRO_EEPROM_STORAGE
#define DYNAMIC_MACRO_EEPROM_MAGIC_ADDR (uint16_t*)32
#define DYNAMIC_MACRO_EEPROM_BLOCK0_ADDR (uint8_t*)34
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