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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _GAME 1
#define _LOWER 2
#define _VIM 3
enum custom_macros {
DLEFT,
DRIGHT,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | É(;)| Á(") |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |LOWER | Spc | Spc | Bksp | Ent | Alt | =(&) | GAME | Del |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), LT(_VIM, KC_SPC), LT(_VIM, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
),
/* Gaming mode
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | |QWERTY|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Spc | Spc | | | Left | Down | Up | Right|
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Up | | | | | 7 | 8 | 9 | / | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | | | | | | 1 | 2 | 3 | - | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | 0 | . | = | + | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, _______, KC_UP, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
),
/* Vim Movement (Hold down SPACE)
* ,-----------------------------------------------------------------------------------.
* | Ins | Home | PGUP | |DM_stp| | | | | | Ő | Ű |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | End | PGDN | |DM_REC| | | Ú | Í | Ó | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | LShft| | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_VIM] = LAYOUT( \
KC_INS, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_NUHS, \
KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , _______, _______, \
_______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case DLEFT:
if (record->event.pressed) { // Windows move desktop left
return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
}
break;
case DRIGHT:
if (record->event.pressed) { // Windows move desktop right
return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
}
break;
}
return MACRO_NONE;
}
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
#define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00);
uint32_t layer_state_set_user(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
if (rgb_layer_change) {
switch (biton32(state)) {
case _LOWER:
rgblight_set_purple;
rgblight_mode(5);
break;
case _VIM:
rgblight_set_green;
rgblight_mode(23);
break;
case _GAME:
rgblight_mode(8);
break;
default:
if (default_layer & (1UL << _GAME)) {
}
else
rgblight_mode(14);
break;
}
}
#endif
return state;
}
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