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// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B,\
k23, k24, k25, k26, k27, k28 \
) { \
{ k00, k01, k02, k03, k04, k05 }, \
{ k06, k07, k08, k09, k0A, k0B }, \
{ k10, k11, k12, k13, k14, k15 }, \
{ k16, k17, k18, k19, k1A, k1B }, \
{ k26, k27, k28, k23, k24, k25 } \
}
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