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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "layer_frame.h"
#include "draw_helper.h"
#define ANIM_LAYER_FRAME_DURATION 2
#define ANIM_LAYER_FRAME_MAX 7
// current layer
uint8_t current_layer = _QWERTY;
// layer animation stuff
uint16_t anim_layer_frame_timer = 0;
uint8_t current_layer_frame = ANIM_LAYER_FRAME_MAX;
uint8_t layer_frame_destination = ANIM_LAYER_FRAME_MAX;
// layer name for display
const char* layer_name;
static const char* layer_ref[3] = {LAYER_NAME_0, LAYER_NAME_1, LAYER_NAME_2};
void update_layer_frame(layer_state_t state) {
// reset timer
anim_layer_frame_timer = timer_read();
// direction for animation base on layer selected
current_layer = get_highest_layer(state);
if (current_layer == _QWERTY) {
layer_frame_destination = 0;
} else {
layer_frame_destination = ANIM_LAYER_FRAME_MAX;
}
}
static void draw_black_screen(void) {
// clean frame center
draw_rectangle_fill(3, 42, 26, 20, false);
drawline_hr(17, 62, 12, false);
}
void render_gears(void) {
// 64 bytes, 8x8 font, 8 characters, 32x16 image, 4 columns, 2 rows
static const char PROGMEM raw_logo[] = {
0, 6, 6, 54, 118, 96, 230, 192, 192, 128, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 18, 226, 2, 18, 226, 2, 18, 226, 2, 1, 0, 0, 0, 0, 0, 128, 128, 128, 185, 187, 187, 131, 128, 184, 128, 128, 128, 128, 128, 128, 128, 128, 128, 191, 128, 128, 191, 128, 128, 191, 128, 0,
};
// extra line for complete the gui
oled_write_raw_P_cursor(0, 8, raw_logo, sizeof(raw_logo));
}
void render_layer_frame(gui_state_t t) {
// 96 bytes, 8x8 font, 12 characters, 32x24 image, 4 columns, 3 rows
static const char PROGMEM raw_logo[] = {
62, 1, 0, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 124, 248, 241, 226, 4, 8, 240, 0, 28, 28, 28, 0, 0, 127, 4, 8, 16, 127, 0, 124, 18, 17, 18, 124, 0, 31, 32, 64, 32, 31, 0, 0, 0, 0, 255, 255, 0, 0, 255, 62, 64, 64, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 142, 30, 62, 126, 126, 70, 70, 126, 70, 70, 126, 70, 70, 127, 127, 0, 0, 255,
};
oled_write_raw_P_cursor(0, 5, raw_logo, sizeof(raw_logo));
// extra line for complete the gui
drawline_hr(2, 39, 25, 1);
if (current_layer_frame != layer_frame_destination) {
if (timer_elapsed(anim_layer_frame_timer) > ANIM_LAYER_FRAME_DURATION) {
anim_layer_frame_timer = timer_read();
if (layer_frame_destination > current_layer_frame) {
current_layer_frame++;
} else {
current_layer_frame--;
}
}
// black screen
draw_black_screen();
// gradient animation on layer selection
draw_gradient(3, 42, current_layer_frame * 4, 10, 0, 255, 7);
draw_gradient(3 + (27 - current_layer_frame * 4), 57, current_layer_frame * 4, 6, 255, 0, 7);
drawline_hr(3, 46, 22, false);
drawline_hr(3, 47, 23, false);
draw_rectangle_fill(3, 55, 24, 2, false);
draw_rectangle_fill(24, 48, 3, 7, false);
draw_rectangle_fill(3, 60, 12, 2, false);
oled_write_pixel(15, 61, false);
drawline_hr(14, 62, 3, false);
drawline_hr(14, 62, 3, false);
drawline_hr(3, 62, 11, true);
}
// get current layer name
layer_name = layer_ref[current_layer];
// gui on pause : no layer name on screen
if (t == _IDLE || t == _SLEEP || t == _WAKINGUP) {
layer_name = " ";
}
// display layer name in the frame
oled_write_cursor(1, 6, layer_name, false);
}
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