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// Copyright 2021 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_MAIN,
_FN1,
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT(
RGB_MOD, // Big Switch
FN_MO13, KC_MUTE, // Encoder presses
KC_DOWN, KC_UP, // Left encoder turns
KC_VOLD, KC_VOLU // Right encoder turns
),
[_FN1] = LAYOUT(
KC_B, // Big Switch
_______, KC_C, // Encoder presses
KC_PGDN, KC_PGUP, // Left encoder turns
KC_VOLU, KC_VOLD // Right encoder turns
),
[_FN2] = LAYOUT(
_______, // Big Switch
_______, _______, // Encoder presses
_______, _______, // Left encoder turns
_______, _______ // Right encoder turns
),
[_FN3] = LAYOUT(
_______, // Big Switch
_______, _______, // Encoder presses
_______, _______, // Left encoder turns
_______, _______ // Right encoder turns
)
};
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