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/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "battleship_gamepad.h"
/* joystick config */
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
[1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
};
/* joystick button code (thumbstick pressed) */
void keyboard_pre_init_kb(void) {
setPinInputHigh(F6);
}
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