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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum userspace_layers {
QWERTY,
FNLAYER,
POPTAB,
};
//custom keycodes
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)) // Make ALT layer for encoder use
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)) // Make CTRL layer for encoder use
#define SWAP_L SGUI(KC_LEFT) // Swap application to left display
#define SWAP_R SGUI(KC_RGHT) // Swap application to right display
#define MINI LGUI(KC_DOWN) // Shrink window
#define MAXI LGUI(KC_UP) // Maximize window
#define CLOSEAPPLICATION LALT(KC_F4) // Kill application
#define CLOSETAB LCTL(KC_W) // Kill current tab
#define POPOUT LCTL(LSFT(KC_K))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
[QWERTY] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(FNLAYER), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[FNLAYER] = LAYOUT(
CLOSEAPPLICATION, CLOSETAB,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, SWAP_L , MAXI , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______,
_______, _______, MINI , _______, POPOUT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_TRNS, _______, _______, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise)
{
if (get_mods() & MODS_ALT_MASK)
{
if (clockwise)
{
tap_code(KC_TAB);
}
else
{
tap_code16(S(KC_TAB));
}
}
else if (get_mods() & MODS_CTRL_MASK)
{
if (clockwise)
{
tap_code(KC_TAB);
}
else
{
tap_code16(S(KC)_TAB));
}
}
else if(IS_LAYER_ON(FNLAYER))
{
if(clockwise)
{
tap_code(KC_MEDIA_NEXT_TRACK);
}
else
{
tap_code(KC_MEDIA_PREV_TRACK);
}
}
else
{
if (clockwise)
{
tap_code(KC_VOLU);
}
else
{
tap_code(KC_VOLD);
}
}
return true;
}
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