summaryrefslogtreecommitdiff
path: root/keyboards/converter/a1200/teensy2pp/config.h
blob: 84a81c297cd8f83c25c7538aa471aa2e0343d683 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
Copyright 2021 8bits4ever

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x0000
#define DEVICE_VER      0x0001
#define MANUFACTURER    8bits4ever
#define PRODUCT         Amiga-1200

/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 16

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right 
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { F0, F1, F2, F3, F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D2, D3, D4, D5, D6, D7, E0, E1, C0, C1, C2, C3, C4, C5, C6, C7 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed (5 is default) */
#define DEBOUNCE 5

#define LED_CAPS_LOCK_PIN B6


/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT