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#pragma once
#include "quantum.h"
#if MCU == atmega32u2
#define red_led_off writePinHigh(C5)
#define red_led_on writePinLow(C5)
#define blu_led_off writePinHigh(C4)
#define blu_led_on writePinLow(C4)
#else
#define red_led_off writePinHigh(F5)
#define red_led_on writePinLow(F5)
#define blu_led_off writePinHigh(F4)
#define blu_led_on writePinLow(F4)
#endif
#define grn_led_off writePinHigh(D1)
#define grn_led_on writePinLow(D1)
#define set_led_off red_led_off; blu_led_off
#define set_led_red red_led_on; grn_led_off; blu_led_off
#define set_led_blue red_led_off; grn_led_off; blu_led_on
#define set_led_green red_led_off; grn_led_on; blu_led_off
#define set_led_yellow red_led_on; grn_led_on; blu_led_off
#define set_led_magenta red_led_on; grn_led_off; blu_led_on
#define set_led_cyan red_led_off; grn_led_on; blu_led_on
#define set_led_white red_led_on; grn_led_on; blu_led_on
// For readability
#define ___ KC_NO
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_split_3x6_3( \
k0a, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0b, \
k1a, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1b,\
k2a, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2b,\
k32, k33, k34, k35, k36, k37 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
{ ___, ___, k32, k33, k34, k35, k36, k37, ___, ___ }, \
{ ___, ___, k2a, k1a, k0a, k0b, k1b, k2b, ___, ___ } \
}
#define LAYOUT_split_3x5_3( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19,\
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29,\
k32, k33, k34, k35, k36, k37 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
{ ___, ___, k32, k33, k34, k35, k36, k37, ___, ___ }, \
{ ___, ___, ___, ___, ___, ___, ___, ___, ___, ___ } \
}
#define LAYOUT LAYOUT_split_3x6_3
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