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/* Copyright 2020 mechmerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_1u( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_1u25( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_1u5( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_1u75( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_2u( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_2u25( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_2u75( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_3u( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_6u( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_6u25( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_7u( \
k00 \
) { \
{ k00 } \
}
#define LAYOUT_isoenter( \
k00 \
) { \
{ k00 } \
}
// Backward compatibility TODO: remove these
#define LAYOUT_100u LAYOUT_1u
#define LAYOUT_125u LAYOUT_1u25
#define LAYOUT_150u LAYOUT_1u5
#define LAYOUT_175u LAYOUT_1u75
#define LAYOUT_200u LAYOUT_2u
#define LAYOUT_225u LAYOUT_2u25
#define LAYOUT_275u LAYOUT_2u75
#define LAYOUT_300u LAYOUT_3u
#define LAYOUT_600u LAYOUT_6u
#define LAYOUT_625u LAYOUT_6u25
#define LAYOUT_700u LAYOUT_7u
#define LAYOUT_iso LAYOUT_isoenter
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