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/*
Copyright 2020 Cole Smith <cole@boadsource.xyz>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

#define VENDOR_ID 0xF7E0
#define PRODUCT_ID 0x0412
#define DEVICE_VER 0x0000
#define MANUFACTURER Boardsource
#define PRODUCT microdox

/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
#define MATRIX_ROW_PINS \
    { B2, B6, B4, B5 }

// wiring of each half
#define MATRIX_COL_PINS \
    { F4, F5, F6, F7, B1 }
#define USE_SERIAL
#define SOFT_SERIAL_PIN D2
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE

/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#    define RGBLED_NUM 12 // Number of LEDs
#    define RGBLED_SPLIT \
        { 6, 6 }
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT

#endif

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT