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#pragma once

#include "quantum.h"

// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
    k00, k01, k02, k03, k04, k05,           k06, k07, k08, k09, k0a, k0b, \
    k10, k11, k12, k13, k14, k15,           k16, k17, k18, k19, k1a, k1b, \
    k20, k21, k22, k23, k24, k25,           k26, k27, k28, k29, k2a, k2b, \
    k30, k31, k32, k33, k34, k35,           k36, k37, k38, k39, k3a, k3b, \
    k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d \
) \
{ \
    { k00, k01, k02, k03, k04, k05, KC_NO, k06, k07, k08, k09, k0a, k0b }, \
    { k10, k11, k12, k13, k14, k15, KC_NO, k16, k17, k18, k19, k1a, k1b }, \
    { k20, k21, k22, k23, k24, k25, KC_NO, k26, k27, k28, k29, k2a, k2b }, \
    { k30, k31, k32, k33, k34, k35, k46,   k36, k37, k38, k39, k3a, k3b }, \
    { k40, k41, k42, k43, k44, k45, k47,   k48, k49, k4a, k4b, k4c, k4d } \
}