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path: root/quantum/template/ps2avrgb/matrix.c
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2019-04-05Update ps2avrgb template to use standard matrix/i2c code (#4957)James Churchill
* Update ps2avrgb template to use standard matrix/i2c code * Default to an 8x11 matrix in the ps2avrgb template
2018-05-31Updated matrix.c for some PS2AVRGB boards and templates for new_project ↵Kenneth Aloysius
script (#2992) * Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README
2018-05-10Support both AVR and ps2avrGB targets for new_project script (#2811)MechMerlin
* Stopping point at creating targets for new_project script * Add second argument for target * Add the ps2avrgb target * consider the case where the firmware type target is not valid * fix template files to be more generic * Code cleanup * Change variable name to be more descriptive * make avr the default * forgot to put the template files in * Take out useless comments * add usage info