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2020-08-082020 May 30 Breaking Changes Update (#9215)James Young
* Branch point for 2020 May 30 Breaking Change * Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954) * Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957) * Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958) * Migrate `ACTION_LAYER_MODS` to `LM()` (#8959) * Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968) * Convert V-USB usbdrv to a submodule (#8321) * Unify Tap Hold functions and documentation (#8348) * Changing board names to prevent confusion (#8412) * Move the Keyboardio Model01 to a keyboardio/ subdir (#8499) * Move spaceman keyboards (#8830) * Migrate miscellaneous `fn_actions` entries (#8977) * Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979) * Organizing my keyboards (plaid, tartan, ergoinu) (#8537) * Refactor Lily58 to use split_common (#6260) * Refactor zinc to use split_common (#7114) * Add a message if bin/qmk doesn't work (#9000) * Fix conflicting types for 'tfp_printf' (#8269) * Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480) * Refactor and updates to TKC1800 code (#8472) * Switch to qmk forks for everything (#9019) * audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484) * Audio enable corrections (2/3) (#8903) * Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582) * Audio enable corrections (Part 4) (#8974) * Fix typo from PR7114 (#9171) * Augment future branch Changelogs (#8978) * Revert "Branch point for 2020 May 30 Breaking Change"
2020-02-26RGB matrix effect - left-right gradient (#7742)Rob Haswell
* Left-right gradient. * Update the comment to match the new functionality. * CPP does integer division so this round is not necessary. * The x-range is actually 224, update comment and use bit-shifting again. * Update docs with gradient left-right effect and associated "DISABLE" option.
2020-01-09Fix the RGB_MATRIX_RAINBOW_PINWHEELS animation (#7365)Richard Baptist
The internal naming was `PINWHEELS` instead of `RAINBOW_PINWHEELS` causing a mismatch between animation definition and the function.
2019-10-01clang-format changesskullY
2019-07-16Switching rgb_config_t to use HSV struct (qmk#5933)Ryan Caltabiano
2019-07-16Fixing effects to respect user sat and val levels (#6275)XScorpion2
2019-05-19Reduce rgb matrix firmware sizeRyan Caltabiano
2019-05-19Added custom center point to rgb matrixRyan Caltabiano
2019-05-19Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)XScorpion2
* Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions
2019-05-19Single Color Band scrolling left to right effects (#5867)XScorpion2
2019-05-11Fix for Solid Reactive mode bug (#5846)XScorpion2
derp, forgot to remove the pragma once
2019-05-10RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812)XScorpion2
2019-05-10Cleanup/rgb matrix (#5811)XScorpion2
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
2019-05-07RGB Matrix Typing Heatmap (#5786)XScorpion2
* RGB Matrix Typing Heatmap Effect * Fixing file name and effect init
2019-05-07rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part ↵XScorpion2
2) (#5783) * Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
2019-05-07Updated rgb_led struct field modifier to flags (#5619)XScorpion2
Updated effects to test led flags Updated massdrop to use new flags field for led toggle
2019-05-01Simple fix for selecting which tracked key press to work off of for simple ↵XScorpion2
reactive effects (#5745)
2019-04-22RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) ↵M-AS
(#5602) * added 3 new RGB_Matrix effects * made cross effect behavior smoother * removed dead code * added effect descriptions
2019-04-09Fix bugs that cause compile failures when enabling only some animations.Lenbok
2019-04-09RGB Matrix Overhaul (#5372)XScorpion2
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain