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path: root/quantum/rgb_matrix_animations/solid_reactive_anim.h
AgeCommit message (Collapse)Author
2019-07-12Switching rgb_config_t to use HSV structRyan Caltabiano
2019-05-19Reduce rgb matrix firmware sizeRyan Caltabiano
2019-05-10Cleanup/rgb matrix (#5811)XScorpion2
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
2019-05-07rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part ↵XScorpion2
2) (#5783) * Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
2019-05-01Simple fix for selecting which tracked key press to work off of for simple ↵XScorpion2
reactive effects (#5745)
2019-04-29Updated rgb_led struct field modifier to flags (#5619)XScorpion2
Updated effects to test led flags Updated massdrop to use new flags field for led toggle
2019-04-02RGB Matrix Overhaul (#5372)XScorpion2
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain